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Your chance to vote on how you feel about Fellowship Adventures!

Check as many of these statements as apply!

  • Our Fellowship enjoy the Adventures and can't wait for the next one

    Votes: 6 40.0%
  • Our Fellowship do not like the Adventures at all and we will not be participating

    Votes: 3 20.0%
  • The Adventures caused tension in our Fellowship - and players are threatening to leave

    Votes: 2 13.3%
  • Our Fellowship enjoys the Adventures – but we want a good break in between to recover

    Votes: 11 73.3%
  • The ideal rest period between Adventures and Special Events would be < 4 weeks

    Votes: 3 20.0%
  • The ideal rest period between Adventures and Special Events would be 4 weeks

    Votes: 3 20.0%
  • The ideal rest period between Adventures and Special Events would be 6 weeks

    Votes: 5 33.3%
  • The ideal rest period between Adventures and Special Events would be 8 weeks

    Votes: 3 20.0%
  • We are happy with the prizes

    Votes: 4 26.7%
  • We are not happy with the prizes

    Votes: 9 60.0%
  • We feel that the prizes do not give small fellowships an incentive to participate

    Votes: 7 46.7%
  • I would be more likely to take part if I didn't have to cycle through all those offers

    Votes: 9 60.0%

  • Total voters
    15
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Jackluyt

Shaman
Here's your chance to say how you feel about the Fellowship Adventures!

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The Adventures have been widely discussed by our 4000 members on Facebook - here are some points that were raised

  1. Fellowship Adventures is an interesting idea! And so far it looks good. It seems likely that this was added to the game structure, just like the Tournaments, to keep the fast players busy when they have finished the tree, or have hit a slow patch in one of the Guest Races.

    If that was the intention - then full marks to the design team for giving us something interesting to hold attention, while they slow down the tech tree, and put brakes on how big a city can be, and how far out you can explore...

  2. Because every Adventure Item can be made with a simple level one factory or workshop, even beginners can contribute equally! (Except for the pay materials waypoints).

  3. One hopes that we do not go the way that games like Zynga’s Farmville went - a new event or quest every week or so. That is why I left those games - they become too ‘busy’ - and became stressful struggling to finish everything without feeling guilty when not succeeding.
    Elvenar’s charm for me, so far, is its simplicity.
    Let’s hope we do not lose that!

  4. There is no doubt that these events will change the way that most fellowships approach their game. Just like the Tournaments, there will be those that chose to participate, or not - and I foresee people migrating to different fellowships whose style of play matches their own.

    Most likely, in future we will have four kinds of fellowship:

    a. Social - where anything goes and players can behave exactly as they please;
    b. Generalist - more serious than Social, but ‘specialising’ in a little of this and a little of that
    c. Tournament fanatics
    d. Adventure fanatics
    :)

    I think that you will see a lot of Fellowship re-organisation and player movement because of the Adventures.
    And some Fellowships may add a line to their description, to explain where they stand!
    I'm guessing we will see Fellowships who advertise that they WANT to do Adventures - and those who DO NOT - and the same will apply to Tournaments.
    Some Fellowships will decide to be ‘relaxed and social' - and some will advertise themselves as 'serious'.
    It will become more important than ever to find a fellowship where you 'fit' - and feel comfortable!
    We will see!!
    I’ve already seen how busy our Chat has become, with people planning the route to the prize, and deciding who will do what...

  5. There is a group of peace-loving people who hate fighting. They bemoan the fact that they joined a city building game - and suddenly it became obligatory to fight.
    I think they will be delighted with this new feature!!

  6. I am hoping that someone on the design team explains the odd decision to make us build Tier One non-boosted buildings for these Adventures. It makes no sense to me!
    Surely there must be something else we could do - more logical and less inherently destructive than being ‘forced’ to build junk buildings that one never would otherwise?

    That is, for me, the weak point of the Special Events - they put pressure on players to do things that make no sense - and as such the opportunity to teach Good Game-Play to the beginners is lost....

  7. The Adventures are very complicated!
    One hopes that future editions will follow more or less the same pattern - so one does not have to figure out a whole bunch of new stuff each time...

  8. It seems inevitable that high-intensity Fellowships are going to gobble up the first twenty-plus rank rewards every time an Event is run.
    This has been discussed on the Forum - and it appears inevitable.
    But the other prizes are not to be sneezed at - and there is a lot of fun to be had for the whole Fellowship!!
    There is not much Fun in the special Events, recently...

  9. The Adventures have been criticized because little Fellowships don't have a chance of getting the final prize.
    There is an easy solution:
    Fellowships that are not interested in going for a Top-Fifty place can just finish one path for each Stage and snaffle the Stage Buildings!
    :)

  10. Quite a few players have cirticised the need to cycle through all the offers over and over - and say that they would be more likely to take part if there was a drop-menu one could choose from.

  11. The Fellowship Leaderboard is a great idea!
    It really gets a fellowship up and going, and working as a team.
    It would be wonderful if they could do one for the Tournaments too!


Final Comment


Either these Adventures will bring fellowships closer and create a better, closer game experience for the members...
... or people will hate them and ignore them!

Life is like a gigantic Smörgåsbord - some people prefer jellied eels, and some people go for smoked pork ribs!

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Neither is right...
... and neither is wrong!!

This first round seems like a good step in the right direction - but there is room for improvement.

Usually, when InnoGames add anything to the game, there is a mass counter-reaction, with hundreds of people threatening to stop playing.
The design team can take it as a vast compliment that this time round, the over-all reaction has been fall less negative - and many fellowships are really enjoying this!!


Don't forget our EPL Event Guide – which is constantly re-written with all the strategy Tips that we discover in our fellowships, and that are posted on the Forum.
You are welcome to suggest corrections and additions!!


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https://www.facebook.com/notes/elve...eptember-in-the-live-worlds/1911228342465878/
 
Last edited:

DeletedUser4298

Guest
The principal of the FA is wonderful, the chat box was humming and off the back of it we now have our own fellowship web page to aid us. Even the odd reclusive member was seen feeding in badges left right and centre. On the downside, the map styling meant trying to convey route intentions to members unecessarily awkward (numbering them would be nice), and though the spirits were high, we were all exhausted by the end and had paultry prizes to show for all our efforts. Let's have these reasonably spaced. At worst let's have them between tier tournaments, also giving us a break from the fighting to recoup our troops. If you insist on constantly overlapping, then every 6 weeks is more than enough for us. All in all, a fantastic event style that just needs some user friendly tweaking for options and pathways. And a final suggestion, how about instants at crossroads and a decent culture/pop at end of level!!!
 

DeletedUser2452

Guest
The prize are good, but it can be better
and extend event building prize beyond rank 1,2 and 3...maybe rank 1 to 10
and every fellowship who play , no matter the size and ranking , all should have a reward...e.g. 5 kp

I do not feel there is any problem running tourament, FA and special event together ( it mean they can run at the same time )
it depends on how player orgainise their time in different things (FA, tournament, event) only

we can continue every week or a fixed period...
however, after the change of Great bell/Lighthouse implement
for those waypoint that needs goods
FA may need to run every 3 to 6 months as ......
 

DeletedUser4115

Guest
Good idea , poor rewards. Overly time consuming. Excessive demands on goods. Too often. :) :( :( :( :( 1/5.
I definitely agree. Although I would give it a 2.5/5 as it stands at the moment, I think after some changes, that many of us have been suggesting I would give it a 4/5 as I did enjoy this event much more than previous events.

If you insist on constantly overlapping, then every 6 weeks is more than enough for us.
I would even go as far to say 8 weeks in between each event would be best. I had a bit of an annoyed husband after the first event due to the amount of time it took to organise the fellowship - oops :oops: I didn't find it particularly time-consuming to contribute to the event myself however.
 

Pauly7

Magus
Hi, this is my first post here. I've been playing the game a few months, but have been struggling to register my account, hence I couldn't post in the forum.

I would echo what many people are saying in that there should be a good break between these things. Following the first one we agreed in our fellowship that if we had a month's break between each one then we could all get motivated to do it again. This has been around two weeks, by my calculations, since the last one finished. I'm about to message my fellowship to ask how everyone feels about going again tomorrow and I expect a mixed response.

The thing that could swing it is if there are amazing prizes (I don't know what the next ones will be - do we know yet?) This brings me onto something that I have been wanting to say for ages about manna prizes. I feel for Inno in a way because for a long long time it seems that people were demanding prizes that gave manna so I totally get that they have been introduced. I also get that as manna is of no use to me personally right now that there are certain events that I would need to sit out as they are not designed for me. I just hope that this is not going the other way, though, and that they are not going to make all prizes manna based. Those manna items supply tools to those on lower levels, but most people, I think, don't need the extra tools unless you are in the first couple of chapters. It means that anyone (in my opinion) between level 3 and 7 (which must be a lot of people) is disappointed by the prizes.

What I am hoping for is a prize that offers a lot of population. I don't just mean the odd hundred people. If there is an item which will give me 750 population on a 3x3 or 3x4 item (just as an example) then I would be excited no matter how soon since the last Adventure.

Just my thoughts.
Paul
 
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