DeletedUser414
Guest
[Summary]: A daily limit to how much one can interact with these quests.
[Details]: Present the player with a list of goals. Each can be achieved once per day but all would be tracked at the same time- no cycling between them. Either reward per goal achieved or once a certain number of goals from the total has been achieved (or both). In addition a weekly goal of tasks completed could be implemented for an additional reward. I'm basically describing how the the daily/weekly system works/worked in Guild Wars 2 some time ago.
[Reasons for Implementing]: To simplify interacting with the repeating Quest system and put a limit on how much ones economy can be sustained by those Quests as opposed to the town itself. This also helps the players who might be tempted to abuse the system but then over time grow to resent it for how cumbersome it is to use, in addition to not shackling them to the game throughout the day by tempting with easy rewards.
[Details]: Present the player with a list of goals. Each can be achieved once per day but all would be tracked at the same time- no cycling between them. Either reward per goal achieved or once a certain number of goals from the total has been achieved (or both). In addition a weekly goal of tasks completed could be implemented for an additional reward. I'm basically describing how the the daily/weekly system works/worked in Guild Wars 2 some time ago.
[Reasons for Implementing]: To simplify interacting with the repeating Quest system and put a limit on how much ones economy can be sustained by those Quests as opposed to the town itself. This also helps the players who might be tempted to abuse the system but then over time grow to resent it for how cumbersome it is to use, in addition to not shackling them to the game throughout the day by tempting with easy rewards.