DeletedUser3032
Guest
[Summary]:
To settle ongoing problems with the new trading system which the majority of players are not in favor of.
[Have you checked for similar ideas?]: Y
[Details]:
1. The complete removal of Wholesaler.
If this is a design issue (I do not think it would be), the tab can be used for something else to do with trading. Examples:
2. Inclusion of COINS + SUPPLIES in the drop-down lists in Place Offer tab.
This is something a minor could do.
3. New separate ratio for coins + supplies > resources.
Do not ask me for a complete solution to the ratios however there must be the following points implemented.
If number 3 is going to cause more problems than what it's worth then the following should be implemented.
Coins/Supplies > Resources must be entered in multiples of 10000.
Incorrect entries will cause the input boxes to correct the figures to the nearest 10000 if there is the coins/supplies available.
Example #1
Offer: Coins 10000
Wanting: Planks 45
Example #2
Offer: Coins 20000
Wanting: Marble 90
Example #3
Offer: Coins 10000
Wanting: Crystal 25
Example #4
Offer: Coins 30000
Wanting: Silk 50
Example #5
Offer: Coins 10000
Wanting: Gems 5
Example #6
Offer: Coins 40000
Wanting: 20
Obviously these ratios probably wont work as it's well off the figures currently in use.
FURTHER IDEA (taken from other games)
Keep the wholesaler, fluctuate price throughout the day (20 mins or so intervals) like a stock market with a max of buying 10k a day. So each day you will be paying different prices. Buy 4k now and can buy 6k resources 4hrs later.
[Reasons for Implementing]: New system currently in use is unfair and will cause more harm than good in multiple of way. Smaller player base, less interest and participation by current players and lower revenue from sales.
[Balance]:
Pros:
[Visual Aids]: Will edit and post later
Please comment on any improvements, more pros + cons and even some sort of ratio which would be fair for both players and Inno keeping the game balanced.
Even negative feedback is good feedback so please comment below.
All good / fair well constructed suggestions will be edited into the post.
Cheers.
To settle ongoing problems with the new trading system which the majority of players are not in favor of.
[Have you checked for similar ideas?]: Y
[Details]:
1. The complete removal of Wholesaler.
If this is a design issue (I do not think it would be), the tab can be used for something else to do with trading. Examples:
- Separate coins + supplies trades from resources only trades.
- Information page explaining the STAR system.
- Plenty of other things people can come up with.
2. Inclusion of COINS + SUPPLIES in the drop-down lists in Place Offer tab.
This is something a minor could do.
- Coins <> Supplies can NOT be traded between each other.
3. New separate ratio for coins + supplies > resources.
Do not ask me for a complete solution to the ratios however there must be the following points implemented.
- Minimum trade ratios but much stricter than resources. So your not able to trade 1k planks for 1 coin.
If number 3 is going to cause more problems than what it's worth then the following should be implemented.
Coins/Supplies > Resources must be entered in multiples of 10000.
Incorrect entries will cause the input boxes to correct the figures to the nearest 10000 if there is the coins/supplies available.
Example #1
Offer: Coins 10000
Wanting: Planks 45
Example #2
Offer: Coins 20000
Wanting: Marble 90
Example #3
Offer: Coins 10000
Wanting: Crystal 25
Example #4
Offer: Coins 30000
Wanting: Silk 50
Example #5
Offer: Coins 10000
Wanting: Gems 5
Example #6
Offer: Coins 40000
Wanting: 20
Obviously these ratios probably wont work as it's well off the figures currently in use.
FURTHER IDEA (taken from other games)
Keep the wholesaler, fluctuate price throughout the day (20 mins or so intervals) like a stock market with a max of buying 10k a day. So each day you will be paying different prices. Buy 4k now and can buy 6k resources 4hrs later.
[Reasons for Implementing]: New system currently in use is unfair and will cause more harm than good in multiple of way. Smaller player base, less interest and participation by current players and lower revenue from sales.
[Balance]:
Pros:
- Will increase player participation in tournaments, events and generally throughout the entire game.
- Will not affect your stream of revenue from diamond sales.
- Will free up extra space (wholesaler tab) for future development. Possibly another users suggestion.
- Server read/write decreased from removing wholesaler. (Should balance out).
- PLUS lots more.
- May increase server read/write to the game database but this will depend on how the trades are actually done in the background at present.
[Visual Aids]: Will edit and post later
Please comment on any improvements, more pros + cons and even some sort of ratio which would be fair for both players and Inno keeping the game balanced.
Even negative feedback is good feedback so please comment below.
All good / fair well constructed suggestions will be edited into the post.
Cheers.
Last edited by a moderator: