DeletedUser
Guest
[Summary] - Summarise your idea in one or two sentences.
While I see the need for you to delete inactives as you do so it has a negative affect on actives who rely on neighbor help as a source of coins so my idea is a change to the current sweeping system of deleting inactives.
[Details] - Clarify your idea by explaining the specifics.
As it is now when you do a sweep of inactives you probably take out 50% to 80% of the neighbors active players rely on to earn a few more coins so my suggestion is that instead of doing a mass deletion of inactives you leave them there so actives can take advantage of them and then put them on a queue and when someone new registers just replace them so that then actives wouldn't have wasted time and resources scouting.
[Reasons for implementing] - Explain why this idea should be implemented.
It should be implemented because actives shouldn't be punished because their neighbors go inactive. It is as simple as that. As actives we all spend time and resources to scout therefor after we have paid to scout any area we scout should be available to us 24/7 not dependent on the activity of another since we can't change that.
[Impact on other game features] - Name all the game features that would be impacted by implementing this idea.
None, it will only benefit the game
While I see the need for you to delete inactives as you do so it has a negative affect on actives who rely on neighbor help as a source of coins so my idea is a change to the current sweeping system of deleting inactives.
[Details] - Clarify your idea by explaining the specifics.
As it is now when you do a sweep of inactives you probably take out 50% to 80% of the neighbors active players rely on to earn a few more coins so my suggestion is that instead of doing a mass deletion of inactives you leave them there so actives can take advantage of them and then put them on a queue and when someone new registers just replace them so that then actives wouldn't have wasted time and resources scouting.
[Reasons for implementing] - Explain why this idea should be implemented.
It should be implemented because actives shouldn't be punished because their neighbors go inactive. It is as simple as that. As actives we all spend time and resources to scout therefor after we have paid to scout any area we scout should be available to us 24/7 not dependent on the activity of another since we can't change that.
[Impact on other game features] - Name all the game features that would be impacted by implementing this idea.
None, it will only benefit the game