I have done a bit more experimenting. Silk province, Steinling and Wardog squads, that being light melee and heavy ranged units. According to the stated unit cycle, heavy melee should have bonuses and enemies should be vulnerable. Sadly not the case at all. My squad size at the end of 3rd age is 141, enemy squads at 221. Paladins hit Dogs for 43ish damage, roughly 1/5 their stack. Dogs hit Paladins for 6ish damage, 1/4 of stack. Paladins hit Steinlings for 11ish, 1/5 of stack. Steinlings hit Paladins for 5ish damage, 1/5 of stack. Estimates after a horrific loss in battle. Now for some math:
Paladin- Hp=560, Atk=162 (average), Size=23 (units in stack)
Paladin squad- Hp=12880, Atk=3726
Dogs- Hp=78, Atk=19, Size=221
Dog squad- Hp=17223, Atk=4199
Now, Paladins attacking Dogs need (3726*1.1)/17223=5.08 strikes to kill the stack.
Dogs on the other hand 4199/12880=3.06
That is over 5 attacks to kill a single squad. Meanwhile it take them maybe 3 or 4 to wipe a Paladin stack. Note that Dogs have 9 initiative to Paladins 2. Dogs attack first against Paladins.
Now some people are going to say I must be too far ahead of where I am meant to be. But I had most of these provinces towards the end of Age 2. Before the change I would have 3 squad size upgrades, and archer promotion, and lack priests. Since the update I am now 5 squad sizes over where I last stopped fighting, with priests and promoted archers. I cannot win a single province. All these upgrade to army ability and I am now weaker than I was 3 weeks ago. Either balance the combat system or let me sell my barracks for space. Its worthless to me at this point.