Laurelin
Sorcerer
Maths and I do not get on very well, to say the least, but a thought occurs: if we continue to see [different] Evolving Buildings as Event Grand Prizes, and if Events are spaced around six weeks apart, and if all previous Evolving Buildings' Artifacts are due to get a turn in the Spire every six weeks, would that lead to the first Building's Artifacts never reappearing, or am I being as Maths-incapable as I ususally am...?
If so, though, or even if the previous Buildings' Artifacts start to lag behind to such an extent - or if the RNG system by which they are awarded is considered such a slow and unreliable acquisition method - that even new players start to realise that it's not worth spending Resources/Diamonds in the Spire on a constant basis, hoping for useful past Grand Prizes to result... then perhaps this bizarre new system of rapid Artifact-cycling is actually a prelude to the introduction of a Universal Artifact, which can be created by breaking down X or Y Artifacts and reassembling them into Z Artifact?
If my own experience is any guide, completing two Spire levels each week (plus two full Spire completions during the six-week Phoenix Artifacts phase) is leading to nothing much more useful than my Inventory beginning to fill up with 1-3 x different types of Artifact, but not enough of any of them to create a worthwhile Evolving Building... so perhaps, in the end, even newer players, too, will realise that the current RNG method of handing out a few but not enough Artifacts (together with asking for a large amount of Resources in the MA to craft the building bases - they really are not cheap) is not a workable system at all, and at that point Inno will finally bring on the Artifact Fragments we have all been requesting for so long...?
Can but hope... that such a system will be worth enough revenue for Inno to actually introduce it, finally!
If so, though, or even if the previous Buildings' Artifacts start to lag behind to such an extent - or if the RNG system by which they are awarded is considered such a slow and unreliable acquisition method - that even new players start to realise that it's not worth spending Resources/Diamonds in the Spire on a constant basis, hoping for useful past Grand Prizes to result... then perhaps this bizarre new system of rapid Artifact-cycling is actually a prelude to the introduction of a Universal Artifact, which can be created by breaking down X or Y Artifacts and reassembling them into Z Artifact?
If my own experience is any guide, completing two Spire levels each week (plus two full Spire completions during the six-week Phoenix Artifacts phase) is leading to nothing much more useful than my Inventory beginning to fill up with 1-3 x different types of Artifact, but not enough of any of them to create a worthwhile Evolving Building... so perhaps, in the end, even newer players, too, will realise that the current RNG method of handing out a few but not enough Artifacts (together with asking for a large amount of Resources in the MA to craft the building bases - they really are not cheap) is not a workable system at all, and at that point Inno will finally bring on the Artifact Fragments we have all been requesting for so long...?
Can but hope... that such a system will be worth enough revenue for Inno to actually introduce it, finally!