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Elvarian Carnival Feedback!

anonglitch

Co-Community Manager
Elvenar Team

Elvarian Carnival Feedback!



Dear Humans and Elves,

We will try something new in terms of feedback for our developers about our latest Elvarian Carnival event. We will welcome all your feedback, but please, help our developers help us. Please, provide clear & constructive feedback. You can share everything to your heart's content but please, make sure it is clear.

Kind regards,
Your Elvenar Team
 

CrazyWizard

Shaman
I do not see an announcement,

Is it the idea that this is an extended thread of the beta release? and should we give feedback based on beta?
Or is an announcement comming and do we wait on the live release?
 

cwgiii

Shaman
I may be missing something here CrazyWizard, but I think they are asking for feedback on the last event that is actually completed, rather than the upcoming Phoenix event.
 

CrazyWizard

Shaman
oops, it's so odd that I read it, thougt I was mistaken and turned it into phoenix by default.

As for elvenarian carnaval.
Well, I noticed that event buildings reach chapter 15(elvenar) they have became almost final (little to no improvement after that in for example mana production) for example a float of bubbles. you only get a bit of culture

14
4x2-+3,600-10 s
Mana
17,500 in 48 h
15
4x2-+4,400-10 s
Mana
20,000 in 48 h
16
4x2-+5,200-10 s
Mana
21,000 in 48 h
17
4x2-+6,100-10 s
Mana
21,000 in 48 h


With this you can throw that feedback to any event. without improvement any event becomes a bit dull as there is literally nothing left to gain anymore that way even if you move into a new chapter. buildings just barely improve anymore.

The evolution building is pretty and statistically uninteresting as always, I did not find it interesting in my chapter 4 account nor in my chapter 16+1 research account.

Daily prizes are uninteresting as they barely improve in the past few chapters this means once you have something you like, there is nothing interesting more to gain. you can stick with that building forever and do not even need RRS to improve it.

The questline was fine I can do it without preperations and work myself trough it relaxed picking up the daily quests in the last few days of the events. but I did notice a lot of vv quests. they are fine for me. but I am not sure about a more recent lower level player without all the powerhouse crafting options like a high level MA, high spire participation / moonstone sets by the lot can play without spoilers as well and finish it in time.

I do not like the regular goods and orks as prizes I rather have something else like a coin rain of something.
 
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anonglitch

Co-Community Manager
Elvenar Team
I do not see an announcement,

Is it the idea that this is an extended thread of the beta release? and should we give feedback based on beta?
Or is an announcement comming and do we wait on the live release?

This is a brand new thread, but not related to beta, quite the opposite. Please, base your feedbacks on your experience with the Elvarian Carnival event you player right here :)
 

DeletedUser10688

Guest
There is a growing amount of evolving buildings in this game. Space is scarce and many players in lower chapters are placing multiple half-backed buildings, which cannot be teleported or fully evolved and upgraded (say, less active FS, lack of knowledge, etc.). Now even the spire is offering evolves and buildings from the past events. This approach will cause a serious staggering for smaller cities - overcrowded and overloaded with all those buildings. Few suggestions for consideration:
a) create the option to teleport/put evolving buildings into the storage. For example, if teleported, evolving building is dissembled into the base and artifacts/evolves. If player wants to put it back into their city, building can be assembled.
b) provide extra space which could be used only for evolving buildings (as a dumping ground), which does not have any impact on tournaments and spire. Alternative to the deletion of evolving building (building cannot be restored and evolves are lost upon deletion).
c) start offering something different than just another evolving building with feeding effect. It is becoming overwhelming and too repetitive.
 

Herodite

Forum mod extraordinaire
Elvenar Team
Didn't we already do a feedback thread for the Carnival event?

@Pauly7 There was a discussion thread created around the Carnival Event as it progressed however the comments were more centred around the issues concerning emails, and then seemed to fade. We're hoping now the event is over, Players will be more inclined to give us their thoughts on this thread :)
 

Pauly7

Magus
OK, here goes:

The Everblossom Sleigh - A poor grand prize and a mediocre evolving building at best. Fully evolved it provides a small amount of population, culture, T2 goods and seeds as well as a decent amount of coins. The coins can be useful for some, but everything else is startlingly underwhelming. To be useful this should have at least one more thing that has a quality pay-out. If, in addition to 630k coins (Ch.15), it was also giving 63k supplies, then maybe I'd start thinking about it.

For me, evolving buildings were occasionally really good (i.e. 2019 Phoenixes and Bears), but otherwise I would have thought that they'd be short-lived novelty items. Packing several different things into one building in non-meaningful amounts, is unlikely to appeal to many people. The inability to teleport them also just makes them stay sat in inventories because no one wants to build them as they may just end up having to lose them. The reason that the good ones were good was because of the one really good feature. Not because of the extra bits and bobs they also offered.

Personally, I long for a return to the old days when the grand prize was just a specialised item. I would be much more interested if a really good culture/pop building was being offered, equivalent to a Venar's Rocks III. Equally good would be if it was a specialised goods producer like a Jester's Tavern, but there is nothing exciting about having several poor rewards in a building.

Quests - The questline was very simple to complete (which is not a compliment), but also incredibly tedious because now the same quests get repeated over and over, quest to quest and event to event. I understand the desire to move away from the building of shanty towns and people referring to "cheat sheets" to complete them, but the execution is all wrong. I would much prefer the old system involving "complete 10 x 1 day productions", etc, because at least there was something to do in order to strategise and decide how to play it. In those days you absolutely wouldn't get through the quests unless you gave it some thought, so some strategy was required, which led to a sense of achievement. Now I'm just either bored to tears with it, or I just ignore it completely and the quests more or less complete themselves anyway, so long as I keep clearing provinces.

Daily 'Exclusive' prizes - As always there's some great artwork, but the standard of prizes goes steadily downhill. For anyone who's been playing the game a while there's no longer any incentive to win any prizes because they are less good than the ones they had before. As tournaments have been made so easy to win blueprints in every week, no one ever needs to replace buildings with new ones because it's much better to keep the older, better ones and upgrade them with the (freely available) Royal Restoration spells.

Sadly, even the returning daily prizes held no interest for me. Partly this is because I was never into the whole idea of floats, which is what 90% of them were. There should be more variation, even if there is a certain theme. I will happily go after, and place, a building purely on the basis that I think it looks good enough. I recently spent 4,400 diamonds on a premium pure culture building from 5 chapters ago, just because I thought it would look good in my city. That's the lengths I will go to if there is something that I think looks the part, but these days I feel like I've done well if I find one event building in a year that I think is in this category. (For the record, I'm looking for buildings that actually look like buildings. I want some really cool castle-type things, particularly, or something showing some amazing building architecture, that you can imagine being in a medieval city - even if it has a fantasy twist to it. Yeah, yeah, I know that's just me, but my point is - have some variation so there is at least something each event which might appeal to different groups, aesthetically).

Filler prizes - Again these just go downhill. KP daily exclusives now often give less KP than some chest fillers, but neither is great. Troop instants are a good idea, but they get steadily more nerfed. I would also be much more interested if there was an option to win Merc Camp troop instants. Looking ahead to the next event, this is only going to get much worse again.

So, all pretty negative, but at this point I can't see any end to the tedium. The concept of evolving buildings was a nice thing to try, but we've now been bludgeoned to death by them for two years. Please try something new, Inno, or at least go back to some of the older ideas.
 

Hekata

Artisan
I'll start with the things that I liked:
  • The quest list was good. You could complete it fast and then just chill or do a few quest each day and still finish it, so good for both type of players.
  • I like the 3 chest system, and the Carnival event had some good chest values (in particular chest 71)

Now the things that I didn't like:

  • The main prize was underwhelming. I have already given this feedback in various threads bit let's try one more time: the evolving buildings for every event have become tiresome. For one their are not particularly good prizes (poor stats, except a few of them). They can be useful at certain points of the game but, since they can't be teleported, players are left with only 2 options: leave them in inventory or build them and keep cluttering their cities. So the solutions are in fact what @Lady Silvermist has suggested: either give us option to teleport them or gives us some other main prize at least every other event. The dock set from last year's summer event was refreshing. It may not be as good as some of the old sets but at least you can build it if you need extra T2 and then remove it when you don't. IMO, the evolving buildings should be limited to 2 or 3 per year and those should be really great buildings worth the space (if they don't want to give us the option to teleport them). For instance the Witch Hut was a good evo building. The main prize doesn't even have to be a set, personally I'll be happy with a nice looking building with a great pop/culture ratio. I think most players now just want a main prize they can be excited about.
  • I also dislike the introduction of hybrid buildings as daily prizes. Those buildings are never worth the space and may be a problem when you want to replace them (for instance you want to replace a building that produces mana for one that produces seeds but then you also loose the population).
  • I'd like to see early collect back,. Buildings that have a 24h production and an early collect (6, 8 or 12 hours) are good for both those who log in multiple times and those who only log in once a day.
  • Same thing as @CrazyWizard has observed: why are the stats for buildings either the same or go up very little after chapter 15? The negotiation in the spire and catering in tournaments go up a lot not only with every chapter but with every tech opened (+AW level + expansion), what's the point in getting those buildings if their production stays the same?
  • I also dislike that we get goods in the chests. That is really an underwhelming prize, even for a filler. Instants are much better (supplies, coins, AWKP, troops...) However, if it has to be goods, maybe T1 should be there instead of T2, there seems to be a constant lack of T1 on all traders. A slightly more interesting prize could be a goods instant. For instance on that give us a certain percentage of the goods we have in store ? Like a PP but for regular/sentient/other goods? Or instants for decaying goods like seeds and sentient goods could be a decent option. That way we can store them for moments when we need big amounts for a tech or an aw upgrade. Or some CCs, some pet food, MM spells (at least 2). I prefer to get 1 cc or pet food to 20k of whatever good we can win. Some temporary buildings would also be great. Even with a chance of 5% it could be a nice bonus if we'd manage to get a couple.
 

rock stream

Scholar
I found the daily event buildings very beneficial. They are and excellent source of spell fragments when disenchant. Some of the prizes offer 700 & 900 spell fragments. For me 2 buildings are equal to one level of the spire for collecting spell fragments. I was also able to gain a minor amount of troops.
 

Pauly7

Magus
I found the daily event buildings very beneficial. They are and excellent source of spell fragments when disenchant. Some of the prizes offer 700 & 900 spell fragments. For me 2 buildings are equal to one level of the spire for collecting spell fragments. I was also able to gain a minor amount of troops.
This might be the case, but I think it's probably a failure on Inno's part if the best reason someone has for winning a building is the number of spell fragments they can recycle it for.
 

Pauly7

Magus
A slightly more interesting prize could be a goods instant. For instance on that give us a certain percentage of the goods we have in store ? Like a PP but for regular/sentient/other goods?
I like this idea, but I'm not sure it would work because of how people will be able to manipulate them. A fellowship could get together and move all their team's goods to one person in order for them to get a mahoosive goods pay out. Then they shift all the goods to the next person, and then so on.
Or instants for decaying goods like seeds
I love the idea of seeds and mana instants. I wouldn't often need them myself, but it would be great to have a few in stock for whenever you need the boost to get through a research or a buildings upgrade. Although I guess they wouldn't like that because it would be kind of like stopping a decaying good from decaying, which defeats the object.
 

Hekata

Artisan
I like this idea, but I'm not sure it would work because of how people will be able to manipulate them. A fellowship could get together and move all their team's goods to one person in order for them to get a mahoosive goods pay out. Then they shift all the goods to the next person, and then so on.
I guess it could be abused like, personally I would'g go through the hassle of transferring all my goods to someone else (let alone coordinating 25 people to do so) but some might do it.
I love the idea of seeds and mana instants. I wouldn't often need them myself, but it would be great to have a few in stock for whenever you need the boost to get through a research or a buildings upgrade. Although I guess they wouldn't like that because it would be kind of like stopping a decaying good from decaying, which defeats the object.
True but it all depends how many of them we can get. Let's say they are only in 1 or 2 chests and with low chances to get them (10%?). That way even if someone would target only those instants they wouldn't end up with buckets of them. Plus we don't have the get the same filler prizes for every event. One time we get some seed instants, the other time we have some pet food, then we get something else (T4-6 instants, CCs, spells, RRs, temp buildings...), then back to seed instants and so on. The reasons players have abused most of the good things Inno has offered us is precisely because we could get lots of them for every event (think of wishing wells).

Edit: I see that after being Immortal you became an Adept? Kind of underwhelming, lol :D
 

Deleted User - 341074

Guest
Daily Prizes
I think it's sad when a significant portion of players opt for instants as their daily prize choice.
It's a city-building game, and buildings are generally the most interesting. Sure there is the issue of power creep(powercreep is the need to make prizes more and more powerful to satisfy players), but this could be worked around by giving identical stats on buildings with new skins.

E.G. I don't need better than a Goblin Gift Shop, just give me a building with the same stats that looks different.
Also, any expiring building completely avoids the trap of power creep.
Or, give good buildings that cannot be upgraded by RR spells.

Quests
I'd like to see a return to an old-school city-disrupting event every once in a while. Not every event needs to be one where the quests are so watered down that they auto-complete themselves during regular gameplay.
Once in a while make it hard, make it long, make players who want to go all the way squeeze as many little building as possible into their cities and make dozens of crappy production cycles etc
Perhaps even offer a forking questline where players can choose a casual or difficult event questline at the start.
 

Pauly7

Magus
E.G. I don't need better than a Goblin Gift Shop, just give me a building with the same stats that looks different.
I agree. The Goblin Gift Shop was way better than anything else in recent times so it doesn't make sense to ever replace it... but I don't like it. I never like the snowy stuff. I wish there was something really cool looking with the exact same size and stats. If one such thing came out each event then you could just choose which one you want or chop and change. I'd want to go for it if I like whatever new one there was.
Perhaps even offer a forking questline where players can choose a casual or difficult event questline at the start.
This would be a great idea. A long time ago I was suggesting that they should have a forking progression path through the research to make how a player developed more unique. I still think that would be a good idea, but perhaps a bit beyond them. I'd like to be able to say - no I don't fancy inviting the Halflings into my city for chapter 11, so I'll go down the S&D pt 2 route, giving a whole new set of building levels on that theme.
 

Pauly7

Magus
Edit: I see that after being Immortal you became an Adept? Kind of underwhelming, lol :D
Yeah, Adept isn't so cool, but it was me putting a spanner in the works asking why there wasn't anything after Immortal, so I'll take it. I'm happy with something different. I'm hoping there's another one beyond though... It'll take me a little longer to find out though since 350 messages were stripped off my total!
 

Hekata

Artisan
As a Mod unfortunately I can't get one of these.... if I could though I would merely want it to say... "Weird"...
Haha, sounds cool, I'd probably go with Grumpy for me :)
I like that on beta a guy earned his unique title: "King of bugs", it makes me laugh every time I see it. Maybe you could give Pauly here a special one: "King of the forum" since he rules all the "charts" for years now :D
 

Hekata

Artisan
Yeah, Adept isn't so cool, but it was me putting a spanner in the works asking why there wasn't anything after Immortal, so I'll take it. I'm happy with something different. I'm hoping there's another one beyond though... It'll take me a little longer to find out though since 350 messages were stripped off my total!
Haha, you were robbed! I like my necromancer title so I hope they stripped away some of my messages so that I can stay in this category permanently :D
 
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