DeletedUser9001
Guest
Hi everyone,
I want to bring to the table a subject old and new: the optional squad upgrades.
I am currently at Sorcerers and Dragons chapter and found out what is the real impact of those optional squad size upgrades. Originally I didn't even know they were optional, I thought that you need them to complete the chapter but eh.
To the point, I believe that not having them is a huge advantage and brings an unfair edge in tournaments with no real downsides. Since they are optional and with the only description being "Allows you to fight with bigger armies, which will make fights easier." this is misleading because it refers solely to the world provinces but those squad upgrades have a huge impact on the tournaments too.
What happens when you do a squad size upgrade:
- makes provinces on the map easier to fight since you will have more army
- makes the tournament squads bigger
- makes catering more expensive on the tournament
The truth is that the more you progress in the game (starting with Chapter 4 in my view) the squad size upgrades become counter productive all together.
The pseudo benefit of having them:
If you do world provinces with army you will realize that the catering cost is more affordable than the loses in troops (plus it's a lot easier to make resources than troops).
The downside:
On the tournaments is where the true problem lies. You can produce a limited amount of army due to training speed limit. So if you have a bigger squad size you will need way more troops and resources for the tournaments.
As you progress in the game this issue escalates and you end up not being able to complete all provinces with 1 star without using support buildings or manual fights.
Why is this? because the training speed is limited so if you have bigger squad size you produce less squads which are the real factor determining how much army you have on the tournament. Not to mention it makes catering more expensive and the tournament is resource intensive, in my case around 90% of my resources go there on a weekly basis.
In my case with 10 extra squad size upgrades - which makes my squad size 25% bigger. This might not sound that much but is huge, it's 25% less army and resources. It hurts everything related to it, if you use time boosts to produce army then you lose 25% there too, if you use boost for goods then 25% loss there too. This ripple effect just gets worse and worse.
Comparing benefits of the above:
- world map exploration : few kp ; few relics ; few runes ; province expansions (consider that scouting takes 1d+ at my lvl it's not even something I care about in regards to catering or troop loses)
- tournaments : a lot of kp (on a weekly basis you can get up to 300 kp from the tournament alone) ; a lot of runes ; a lot of relics ; a lot of enchantments ; prestige points if you compete in the ladder.
This could have been avoided with some common sense fixes like:
- adding a percentage training speed on the optional squad size upgrades which would have resolved the military handicap at least
- adding a tutorial/pop-up explanation on the first tournament explaining the mechanics so new players (my first city on Elvenar) would not end up finding out about the mechanics from other people half way into the game
- add an option to reverse the research of the optional squad size upgrades
I reached out to the Elvenar support since I don't think "Allows you to fight with bigger armies, which will make fights easier." is a proper description for something that has such a huge impact in the game and is not reversible or re-balanced as you progress in the game. They were unable to help in any way, only solution provided was to reset my city losing all premium investments. This more a punishment then a solution in my opinion.
If more people think like me and consider this is something which needs addressing ASAP please join and write Elvenar support about it.
Thanks for reading this and looking forward in hearing your thoughts on the matter.
I want to bring to the table a subject old and new: the optional squad upgrades.
I am currently at Sorcerers and Dragons chapter and found out what is the real impact of those optional squad size upgrades. Originally I didn't even know they were optional, I thought that you need them to complete the chapter but eh.
To the point, I believe that not having them is a huge advantage and brings an unfair edge in tournaments with no real downsides. Since they are optional and with the only description being "Allows you to fight with bigger armies, which will make fights easier." this is misleading because it refers solely to the world provinces but those squad upgrades have a huge impact on the tournaments too.
What happens when you do a squad size upgrade:
- makes provinces on the map easier to fight since you will have more army
- makes the tournament squads bigger
- makes catering more expensive on the tournament
The truth is that the more you progress in the game (starting with Chapter 4 in my view) the squad size upgrades become counter productive all together.
The pseudo benefit of having them:
If you do world provinces with army you will realize that the catering cost is more affordable than the loses in troops (plus it's a lot easier to make resources than troops).
The downside:
On the tournaments is where the true problem lies. You can produce a limited amount of army due to training speed limit. So if you have a bigger squad size you will need way more troops and resources for the tournaments.
As you progress in the game this issue escalates and you end up not being able to complete all provinces with 1 star without using support buildings or manual fights.
Why is this? because the training speed is limited so if you have bigger squad size you produce less squads which are the real factor determining how much army you have on the tournament. Not to mention it makes catering more expensive and the tournament is resource intensive, in my case around 90% of my resources go there on a weekly basis.
In my case with 10 extra squad size upgrades - which makes my squad size 25% bigger. This might not sound that much but is huge, it's 25% less army and resources. It hurts everything related to it, if you use time boosts to produce army then you lose 25% there too, if you use boost for goods then 25% loss there too. This ripple effect just gets worse and worse.
Comparing benefits of the above:
- world map exploration : few kp ; few relics ; few runes ; province expansions (consider that scouting takes 1d+ at my lvl it's not even something I care about in regards to catering or troop loses)
- tournaments : a lot of kp (on a weekly basis you can get up to 300 kp from the tournament alone) ; a lot of runes ; a lot of relics ; a lot of enchantments ; prestige points if you compete in the ladder.
This could have been avoided with some common sense fixes like:
- adding a percentage training speed on the optional squad size upgrades which would have resolved the military handicap at least
- adding a tutorial/pop-up explanation on the first tournament explaining the mechanics so new players (my first city on Elvenar) would not end up finding out about the mechanics from other people half way into the game
- add an option to reverse the research of the optional squad size upgrades
I reached out to the Elvenar support since I don't think "Allows you to fight with bigger armies, which will make fights easier." is a proper description for something that has such a huge impact in the game and is not reversible or re-balanced as you progress in the game. They were unable to help in any way, only solution provided was to reset my city losing all premium investments. This more a punishment then a solution in my opinion.
If more people think like me and consider this is something which needs addressing ASAP please join and write Elvenar support about it.
Thanks for reading this and looking forward in hearing your thoughts on the matter.