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will have. Personally I hope they won't be enough to save the day, because I absolutely loathe the casino system, and low participation/investment on the players' part will mean they'll be more likely to revert to the previous format and drop the lottery nonsense.Hi everyone!
Just to let you know: At the moment we see that the amounts of Red Ribbons players are getting on Beta are lower than anticipated. While changes won't be possible on Beta anymore without the risk of breaking things, we have some changes planned for the Live release of this event, including reducing the number of quests before hitting the bonus segment while at the same time giving out more Red Ribbons per quest reward (so basically it will come down to getting about the same amount of Red Ribbons for the entire basic questline as on Beta, but with less quests. So players on Live will get Red Ribbons faster and with less work and they'll end up with more "bonus time" for the bonus segment, therefore being able to acquire more Red Ribbons during the total duration of the event.)
We also agree with you on the number of similar types of quests and will simultaneoulsy make some changes there, to make the quests more worthwile and less tedious.
We'd like to once again thank you for sharing all your feedback and suggestions for improvement. It really helped us a lot in the balancing of this event and although some suggestion weren't possible to implement in the short timeframe we had, it did help us gain insight in what you would like to see for future events.
Your Elvenar Team
There is also the same type of issue with revealing 2 prizes, if you get this and it shows 2 prizes and you really wanted one of them but didn't have the ribbons at the end of the day then the prize will be gone the following day.Can I make a productive suggestion please? Reading in the Beta Forum it appears many people have had issues with the 2x Prize. It seems to me that if I understand it correctly the 2x Prize doesn't really give a prize, it just defers your prize to the next choice - but then if the 2x Prize isn't used by the end of the day then the 2x Prize is simply lost rather than carrying over? Is that right? So if you win that but then can't afford another pick then you simply lose out.
If the 2x Prize awarded 50 ribbons when it was selected (like the Refresh does) then that would mean whenever you got it you could always pick another choice so you would genuinely win a double-prize from the original ribbons (rather than defer a prize) and there would be no reason for the 2x to expire at the end of the day.
I hope this makes sense.
Perhaps, but with the Grand Prize being worthless and the daily prizes both heavily nerfed and gated behind a nonsensical scratch-lottery system one can't stategize for, I find it rather hard to actually care to be entirely honest. As a matter of fact my only hope is that this event will fail so miserably as to convince whoever makes decisions to scrap this gamble-centric system and revert to the old one, though I won't be holding my breath.Considering the last event I'm actually afraid a little. We may very well again end up with the amount of WS quests lowered if favor of harder quests.
"Just to let you know: At the moment we see that the amounts of Red Ribbons players are getting on Beta are lower than anticipated."Well, I suppose everything will depend on how much of an impact these changes
Sorry, for self quote."Just to let you know: At the moment we see that the amounts of Red Ribbons players are getting on Beta are lower than anticipated."
That phrasing is very odd. Since it is completely determined how many ribbons player get for the quests, the actual meaning seems to be: Players in Beta cannot be arsed to invest the time and effort required to do the quests necessary to get the prizes. In which case readjusting ribbons/quest is barely addressing a symptom and very much ignoring the cause.
However, I have to say that this time around there seems to be much more response and dialog from the Devs to actually improve the situation and make things more enjoyable. Much better than the "Eat or Die" approach in the beta phase of the previous Event. Compliments for that.
It's based strictly on chapter, but the amounts differ based on quest segment (quests later on will require more stuff for the same wording).PS: Does anybody know on what the exact numbers for the "Produce X amount" are based? Chapter? Provinces? Mainhall? Average shoe-size of the Devs?
It's always 1 hammer per present, unless x2 is active (then it's 2). Converting a single hammer to bricks yields 1, 2 or 3 bricks randomly.How do we know the number of hammers we will get when opening a present? Is that also random?
Ok, so another random thing to add to this lottery event. It is hugely unfair imo. It basically means that for the same amount of ribbons some players will get a whole grand prize and others maybe 1/2 of the grand prize. And in the long run it can make a big difference on how many grand prizes one gets. With the previous system it was up to us to decide how much "pieces" we will get depending on how much currency we want to spend.It's always 1 hammer per present, unless x2 is active (then it's 2). Converting a single hammer to bricks yields 1, 2 or 3 bricks randomly.