/sarcasm/
This is appalling! How DARE Inno try to bring their game back to what it was designed for, an opportunity for players to build a dynamic, self-sufficient city through careful planning and intelligent design? How DARE they alter an aspect of the game that allowed some of us to gain thousands of Boosted Goods without investing Coins or Supplies, indeed giving us Coins and Supplies as well? It's unfair!
/end sarcasm/
Bluntly, if you NEED the Goods provided by Neighborly help, there is something wrong with the design of your city. If you NEED to buy Goods from the Wholesaler more than to get rid of excess Coins and Supplies, there is something wrong with the design of your city. If you can't be bothered helping simply because others need help, there is something wrong with your moral outlook. The feature we are filling 2 threads about is called 'Neighborly Help', NOT the 'Daily Gimme'.
I started playing this game 2.5 years ago because I liked the premise of the game. The game has changed a lot in that time, but the basic premise remains. I like getting free stuff as much as the next person, but I much prefer the feeling of success that I get when I can meet a challenge on my own efforts. I have no problem with Inno choosing to re-emphasise the design aspect of the game, even with all the vocal forum members whining about it being 'too hard'.
Fair is defined as "treating people equally without favouritism or discrimination", these changes do that. If you have spent your time here ignoring the basic premise of the game, recognise it as your own mistake, and rectify it.
Some of you will take this opportunity to indulge in personal attacks on me. Go right ahead, it will only reinforce my assessment of the value of your opinions.
I am puzzled Horanda - exactly what was this game designed for - the devs or the players? If a self-sufficient city was the original premise, it has either changed or you have it wrong. Because being self-sufficient isn't the object of the game - being part of a Fellowship and a neighbour is my understanding. Self-sufficiency has until recently been discouraged, with the 'only build boosted goods, because that's what trading is for' strategy. Indeed many FSs not only actively discouraged building 'self-sufficient' goods, but would evict players who didn't get rid of them on joining.
Why are you allowed to whine, but no-one else - and yes, the whole tone of your sarcastic and rather demeaning post is one of a whining player - who doesn't like others to have an opinion. I haven't seen anyone claiming it's too hard, and it seems you have missed the point of our comments and critical appraisal of this step backwards. To turn your own argument against you and yes yours was an attack, maybe not personal, but definitely an attack against anyone who DARED to stand up and say 'this is wrong' so - your opinion is of no value to me and I suspect others, because it's not really based in merit, but in your own belief in the superiority of your play style.
The issue is that Inno have removed a benefit, which cost players a lot of time, kp, goods and effort - without any consultation, player involvement and at very short notice. This was a benefit which they specifically used as a reason for having the CL or BT. Their excuses were frankly quite ludicrous and self-serving and for the most part were meaningless babble.
You may have started in 2015, but I've looked at your city and it begs the question what you have been doing with all this self-sufficiency.
Careful planning and intelligent design will not serve, if aspects are changed dramatically and with no real purpose. Perhaps you have 200 or so active neighbours, all of whom visit you back - I have 50% dead cities and of the rest 50% do not return visits more than perhaps once. Should I continue 'neighbourly help' which is of no benefit to absent players - merely so I can feel a moral superiority?
I don't NEED goods provided by neighbourly help, but I built the CL and BT in my elf and human worlds precisely because of the stated premise - A monument that shows your commitment to your neighbours thus INCREASING YOUR REWARDS for social engagement. What Inno have done is reduce the rewards and made social engagement less likely.
Don't lecture others from your moral high horse about how it should all be neighbour help, a lot of the neighbours don't exist. In F world, one of my fellows has three cities out of 50 active. How much help can he give to them?
There changes do not treat all players fairly and equally - they are designed to help new players at the expense of the loyal and long term players - some of whom have paid hard cash (which pays for Inno dev's wages).
The feature is not about neighbour help - that's incidental and once again you missed the point of this debate. It's about Inno's high-handed and incomprehensible decision to make changes which do not benefit players, merely for some whim of the devs.
If Inno change Prosperity Towers and your benefits are only 10% of what they were, will you still feel it's for the best? Don't bank on it not happening. It appears if players expect or get 'too much' according to some arcane calculation, then it has to be redefined and reduced.
Finally, if this were merely a neighbour help benefit, it would not need an AW - all players would get the goods from the chests at the start. They don't. I am an Archmage in a city in F - where many players haven't yet received enough runes or shards to build the CL and they DO NOT get goods, only the kp, spells or relics. So, it hurts only those who've built the CL or BT - not players who haven't.
Perhaps you would like to state whether you have - or don't - the Bell Tower - because otherwise this whole debate does not personally affect you and it makes one wonder why you felt the need to point fingers at others, in support of Inno.