Ok so this is just my opinion please don't shoot me for it. When the changes were first made to the wholesaler I hated it. I saw that we were getting less for more when we needed to use it. But after reading the forum and having a good think about it, I do not believe the problem lies with the wholesaler at all, and in fact the Devs were not wrong to change it. There are good suggestions that would improve the wholesalers place in the game but that is not my point at this time.
A lot of cities did rely too much on being able to buy goods when really the game is that players need to built a solid factory base to trade with other city builders. ( This is not about those who need to get rid of coins or supplies as and when they have a surplus although I think we could do with some more alternatives.) I see trades up on the market now, and some of them are quite baffling. Cities are asking for goods that are their own boosted ones. Trades that are tiny amounts of T3 asking for thousands of T1. I have come to think that perhaps some players are simply not building enough of their own boosted goods factories, and are not upgrading them often enough. It is human nature to want to move forward but I have come to appreciate it's not a race up the tech tree but instead a measured plan of city and community building. I also think that since the tournaments have become fellowship based there is obviously more incentive to go further in the tournaments for your non-boosted goods in order to support your fellows. The switch from neighbourhood to fs is a good thing in my opinion but it is also very costly if you do not/cannot battle.
MY second thought is what comes to the real problem. There are definitely too many ghost towns still. My boosts in one world are planks, scrolls and dust. I simply cannot get marble. I have scouted much further than I should in order to open up the world to more traders but every time I encounter unplayed cities. I am in healthy fellowships but it is a common problem, we all need to trade with our neighbours as in my fs there is still shortages of certain goods, unless you pick fellows on their boosted only which is hard to do as recruiting is a tough enough job anyway.
Therefore I don't think the real trouble lies with the trader changes at all. I think the Devs are correct in encouraging everyone to rely on trades rather than purchases. The real problem is in not concentrating the living cities together speedily enough. Perhaps new cities should be deliberately placed next to a large one so older players can really encourage the newbie to carry on playing. It is a game which you do need to stick with to understand how to get the most fun of it all. Or maybe all the newbies could start in a feeder world and only when they reach a certain level they might be moved to the centre world. I understand that what happens now is less frequent players are moved outwards and more frequent are moved inward but maybe knowing that there was actually another "world" you progress to might keep the newer players playing. Perhaps the concept of Fellowships could be actively introduced to the new player in the early days of the game. Instead of there being less ghost towns which I was expecting to see after the announcement about the moving I think I am actually seeing more. In one of my worlds there has been an improvement, but unless changes happen fast enough we are going to lose more players than we are gaining and that affects the trader board quicker than anything.
Please give me someone to trade with - I want to trade - I put up trades every day - I have built a good ratio of tiered factories - I have upgraded them to the max as I can manage. If a new city is not logged onto could we not get some goods as well as or instead of the gold that we get now? Instead of half my NH allowance perhaps I could be given say 300 marble or 150 silk or 75 gems? A percentage of my unboosted goods according to what level I am on. Not a lot but it would be something while I wait for another new city to come into being, be played for a day then turn into another corpse. I think attracting new players is vital and something is clearly not working as well as it might to keep them.
I do understand people becoming hot under the collar over issues affecting this game. It is because it is such a great game, with a lively and friendly community, and we all invest a lot of our time and, for many, hard earned money, and nobody wants to see it slowly disappear.