Muf-Muf are there any future plans or reviews of tournaments? The reduction in difficulty is appreciated but it still takes longer to battle then previously. Most of the current level 5 (new level 6) difficulty still requires manual fighting over auto-fighting which takes a lot longer to complete. Is a reduction in the timer reset of 30 or 60 mins possible?
We do have some things in mind, and are considering some potential changes in this area, but it's too soon to share them at this point, as they are not final yet. But at this point it seems unlikely for the timers to be reduced.
Before and after update 1.15 community managers have been insisting that the changes were made in order to bring the game back into balance. So the core changes were supposed to be done in 3 packages (I'm refering to the info were given before first package). So that should be done by now.
We did indeed announce 3 packages, but they were not implemented as packages as clearly, unfortunately. Still, most of the things that we planned to do have been implemented so far on our International server, and some more stuff on Beta, too. Where we're at right now is the stage where we can start finalizing all the battle-related updates. We are not done yet, though - I'll make that clear before we get more comments on that.
We will have at least two more updates on International with new things regarding the battle system, mostly consistent of new units and new unit levels. Other topics we're still working on include improving the battle AI, so that auto-battle becomes a more viable option again. Also, we hope to do some work on the battlefields themselves, in order to prevent obstacles being more of a nuisance than intended: you should be able to fight the
enemy units, rather than the
battlefield's terrain. But those two topics are still very much a work in progress, and are not done just yet.
Another thing I don't like is the Mercenary Camp. Atm the units produced there are inferior to what we already got, making the building and the units produced there useless, unless playing with pretty units is more important than winning fights that is. Spending KP on reasearch that is useless does not feel very rewarding. When we get upgrades to the units produced there they will probably become useful, but that doesn't really help us right now.
This is also because not all units and unit levels have been released yet. We release the units one level at a time, so that we can offer the technologies as optional at first. That has the downside of not being able to use the highest level of the unit right away, though.
TLDR: The new battle system is a step in the right direction, but it's still not good.
Thanks. It's also not perfect yet, because we're not 100% done implementing it.
Each update now appears to require that I go back in time and complete research that did not previously exist - this is a FARCE - I am rapidly loosing patience - it's a case of one step forward and two back. Why does this have to happen - all this it's balancing the game is so much nonsense - it's slow enough as it is without having to constantly backtrack. How do I keep my FS focused and enthusiastic when such irritations are constantly happening. I'm not in the least surprised that TheRodent lost it, I'm not far from that myself. The restructuring of the research tree retrospectively is simply not acceptable and must stop.
This is to prevent what Mykan explained as well. If we would have implemented all at once, you would have had a lot of technologies that would not have been optional when first implemented. While our current solution is not perfect (yes, we know), it is a
lot better than the alternative.
We were advised it was submitted to ..the devs (I think or whoever it gets submitted to). Whether or not it gets implemented is another matter but the goods news is we have been heard and hopefully may see this one day.
Yes, the idea to have the notifications menu available when visiting someone else's city has definitely been forwarded. Fingers crossed that we see it ingame some day!
Is this still happening btw? Or did they give up on moving people after 1 week.
Moving people on the world map can currently only been done manually by our developers, since it has not been automated yet. We do plan to automate it, so that it happens around a set time, likely to happen every week. But for now this is not the case yet.
But, to answer your question: yes, it is still happening and no, we did not give up on it.