• Good day, Stranger! — Are you new to our forums?

    Have I seen you here before? To participate in or to create forum discussions, you will need your own forum account. Register your account here!

Version 1.147

anonglitch

Co-Community Manager
Elvenar Team
Dear Humans and Elves,

We will be updating our International Worlds to version 1.147 tomorrow February, 15th!

You can find the list of changes below:

New Features


  • New Crafting recipes for Vitality Surges were added! Three new recipes are now available on crafting slot #3:
    • Vitality Surge 10% (cost: 1 Combining Catalysts, 820 Spell Fragments, 3 Vision Vapors)
    • Vitality Surge 25% (cost: 4 Combining Catalysts, 1100 Spell Fragments, 7 Vision Vapors)
    • Vitality Surge 50% (cost: 6 Combining Catalysts, 1300 Spell Fragments, 12 Vision Vapors)
  • Simultaneous Armory starts.
    • Similar to other production buildings, you will now be able to start a production in all Armories of the same Level, at the same time!
  • Fellowship Adventure improvements!
    • Progress towards Fellowship Adventure Badges is no longer capped. That means that any progress that surpasses a badge's requirements will not be lost anymore and instead count towards the following badge of the same type.
    • We have added a section with participation information to the Stage Rewards window in Fellowship Adventures. This will make it easier to assess which players have yet to contribute to a stage to receive its rewards.
    • Fellowship Adventures will also have a start countdown, similar to other Events.

Bug Fixes



As with every update, we've resolved a number of bugs, among which:

  • The description text for the Fire/Storm/Aureate Phoenix Artifact has been fixed and will now show correctly it will not work on the unlisted Phoenixes
  • Text/image discrepancies for the Silk Manufactory have also been fixed.
  • Progress bars in the Tech Tree from non-fully unlocked Tech will now stay orange instead of turning green.
  • Display issues on the Simia Sapiens Ancient Wonder have been fixed.

Mobile



  • Resource values will now always be rounded down to avoid cases where it looked like a player had enough resources for an action when they did not.
  • The upgrade tab of buildings that produce different resources in different chapters will display these changing resources correctly.
Note: the app version of the update is released separately from the browser version.


If you are curious and want to experience these changes before they are released, please feel free to register an account on our Beta server, where they get released several days in advance for technical testing.

We hope you like the changes we're bringing with this update. Please let us know your feedback on the changes by leaving a comment in the discussion thread!

Kind regards,
Your Elvenar Team
 
Top