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Is there a reason why we are so rarely provided with actual figures or any kind of data, rather than vague statements such as this? If meaningful views are genuinely sought, anyone who wishes to comment on the new "slightly better Culture value on many buildings" (which ones? how much better? etc.) would need firstly to load up their game and make a note of the Culture value of every single building they possess, then update the game, then note every single one of the new values, then decide "what [they] think" about the changes. Is this actually a serious request for useful feedback...?
- Overall balancing changes will give all players a slightly better Culture value on many buildings, for example various event buildings, Redbeard's Throne or the Gravity Inn. Let us know what you think!
I just got mine too. This launched on Beta about a week ago, but has only been given to a certain percentage of players. It was done over there without announcement also.I just got a "daily gift" from the shop, don't see it in the release notes?
I see it in the shop on the app but not on PC, it has a countdown timer.
Tappable meaningAnd finally: I'm not usually inclined to be 'that person' who picks up on linguistic niceties, but seriously: "tapable"...?! Even if there were such a word in English, which there is not, it would have to be spelled "tappable".
And the pattern continues on live servers. I have it on beta and here on EN server, but I don’t have it on DE server (but some other people there have it).This launched on Beta about a week ago, but has only been given to a certain percentage of players.
The amount of diamonds depends on chapter. If you got 9 you are in the 9th chapter. (For example I’m in 8th chapter on beta and I got 8.)or even 9 diamonds
I just got a "daily gift" from the shop, don't see it in the release notes?
I see it in the shop on the app but not on PC, it has a countdown timer.
Ah OK. I'm not in chapter 9, but the friend who was telling me must have been.The amount of diamonds depends on chapter. If you got 9 you are in the 9th chapter. (For example I’m in 8th chapter on beta and I got 8.)
Luckily it's nothing worth winning. It only exists to tempt people to open the diamond shop.I feel discriminated against because I play on PC
I’d bet they’ll release it on browser too. It doesn’t seem likely that Inno would want to antagonize browser players. ;-) The only possible problem is that their testing (mainly A/B testing on players) sometime takes months ...I feel discriminated against because I play on PC
Definitely only some players. Not all my profiles got it.I just got mine too. This launched on Beta about a week ago, but has only been given to a certain percentage of players. It was done over there without announcement also.
Anyway, it seems to refresh once a day and you can collect something random from the diamond shop. It can be 1kp, a handful of goods, a few seeds, a 5% coin rain, or even 9 diamonds.
And yeah... it's only available on the mobile app.
I just got a "daily gift" from the shop, don't see it in the release notes?
I see it in the shop on the app but not on PC, it has a countdown timer.
- Overall balancing changes will give all players a slightly better Culture value on many buildings, for example various event buildings, Redbeard's Throne or the Gravity Inn. Let us know what you think!
So if I don´t go to the shop I´ll never know if I had a present? Or does it give a pop-up or notification of some kind?
Yeah you see a little gift icon in the top right corner of the screenSo if I don´t go to the shop I´ll never know if I had a present? Or does it give a pop-up or notification of some kind?
Although everything in the game which involves interaction between the program and its users must, by definition, be both technical and also part of the game's interface (without either of which no interaction - or game! - can even occur), it seems to be very much stretching the generally understood definition of both of these terms to argue that adding significant new in-game content (i.e. giving daily rewards to some, any, or all players) can be categorised as merely a small adjustment to the game's interface, which requires no further description or explanation.Please be aware that this was announced back in December for the Daily Gift that some players are being offered: Release notes 1.119
- A small series of technical and interface adjustments are being rolled out for our Diamond Shop. These changes only become available to a small percentage of players at first, while we thoroughly test their technical performance. [My own bold emphasis.]
Well, yes... quite. But the question then arises: is it better to try (and, as could easily be predicted, fail) to conceal an unpopular move, or just to announce it honestly and preserve one's integrity? And of course, as others have already suggested: why not use the Beta Server for the trial period...?It's not specifically stated on purpose in the release notes because players would not really like to read a game announcement that says "10% of you will get a daily gift and then eventually the rest of you will see it rolled out to you" [My own bold emphasis.]
One would, indeed, hope that this new system will also appear on the browser client - although I would not be surprised if one of the reasons why the 'Daily Gifts' are being handed out, at present, solely via the mobile client is not so much because any technical problems are anticipated (I very much doubt that it involves any difficult or unusual coding), but more probably in order to see how many players can be 'encouraged' to abandon the browser game - or at least use it less heavily - in favour of the mobile version.I’d bet they’ll release it on browser too. It doesn’t seem likely that Inno would want to antagonize browser players.