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Thanks Inno for this... if it means what I think it means... That had been annoying me on mobile for a long time.
- It is now possible to cast multiple Enchantments of the same type on the same building while the effect is still active. The Enchantments' effects are prolonged by the duration of a single Enchantment.
Thanks Inno for this... if it means what I think it means... That had been annoying me on mobile for a long time.
Need big mobile or thin fingers. No hiding behind fat finger excuses anymore. Lolguess next time I can make Tiaras on mobile lol
Sometimes, I want to generate rune shards from the rune wheel of a wonder I do not intend to build. Now, I can no longer cancel the build, but have to finish it to immediately tear it down. Waste of resources, terrible move.Ancient Wonders - When cancelling the construction of an Ancient Wonder while it is not connected to a street, all inserted Runes are now properly reinstated, so that it can be built again.
This is really helpful for every new player. Would have been great if this was implemented 5 years ago. But hey, better late than never!More guidance was added to the build menu, to show which Manufactories should be considered for construction first. This is done by highlighting Manufactories producing Boosted Goods. Furthermore, a confirmation message was added for those trying to build Unboosted Manufactories.
Don’t know if it was just me, but I could double cast an enchantment earlier with the sparkles showing longer on it than its neighbours. Definitely happened on my ws.
Not mentioned in the released notes, or I am just not spotting it, but I am very happy with getting tool refills (supply windfalls) instead of portal profits in the spire now. Much more beneficial for my chapter level.
I actually liked the limitation.Thanks Inno for this... if it means what I think it means... That had been annoying me on mobile for a long time.
Same here. I have trouble hitting the right workshop when they are placed in the row. The finished production indicator is placed off in many workshop levels and I tend to hit a neighboring workshop instead. The original implementation was preventing me from making that mistake.I actually liked the limitation.
Made it a lot easier to not accedentely use multiple copies. Especially on small crowded area's.
Mobile is a small screen and fingers aren't as precice as a mouse. I rather would have a switch to swap between modes.
This change came on Beta along with the other big amendment to the Spire. Perhaps they transferred the one thing to Live, but not the other.It sounds so familiar it may have been a previous update?
At various times I will load up my culture buildings with about 20 or 30 EEs each. When it came to doing that, if I was on mobile it was very annoying. I could put one on each building, but then I'd need to go back and select the spell again. On PC I can use 100 EE spells in just a few seconds.
For me this isn't about mana. I keep my top 12 or so culture buildings permanently buffed and I tend to apply the EE spells so they're set for a month at a time. I realise the majority probably don't do it in this way and even for me, I suppose it is only a once per month annoyance.I think the difference is if you really need the dragon abbey mana yes or no.
Many of the people in the "keen/focussed" category would probably not regard it as a major risk anyway. I am sure it won't affect CrazyWiz badly if he accidentally used an extra EE spell. The ones at the biggest risk would be those players who only have a very small stock of spells that they have to use carefully. There's nothing to stop some people being in both categories though.And equally some keen/ focused players will not like it as much due to the risk of inadvertently selecting the same building twice
It's a good question and this would no doubt be a more important development for the app.Now, the app update hasn't reached the store here yet, so the big question from my perspective at this time is: do app players now have the ability to see when enchantments (PoP, EE, MM, and even IM) will expire?
Very diplomatic @ickyelf!
Many of the people in the "keen/focussed" category would probably not regard it as a major risk anyway. I am sure it won't affect CrazyWiz badly if he accidentally used an extra EE spell. The ones at the biggest risk would be those players who only have a very small stock of spells that they have to use carefully. There's nothing to stop some people being in both categories though.
A solution may be to have a 1 second cool-down between spell usage. It's something they can do, because they use a similar method to stop people accidentally spending diamonds on KP donations.
It's a good question and this would no doubt be a more important development for the app.