RainbowElvira
Sorcerer
It seems to me that the devs are quite happy with the changes. Maybe some minor tweaks here and there and they're done. If they only look at the numbers they miss almost everything that this game is about.
My tournament score is down from 8k to 6.5k, with substantially less rewards while the fellowship does better and now achieves 10 chests every week. For me not so bad a tradeoff since the personal rewards are still sufficient.
These numbers do not reveal that I can now lose up to 34 squads in a single battle. Since the enemy outnumbers me considerable, losses are really high. It feels like senseless slaughtering to me - no fun at all.
Last week, I earned a province expansion. A few weeks ago I would have happily placed it, now no more. Got an offer for discounted premium expansions, don't need them anymore.
Chapter 17 is about to be released, I love that - after all this is (was?) a city building game. Since I will not place expansions any more, I probably won't be able to follow the story quest and enjoy the chapter. Too bad.
The Ancient Wonders do have a negative impact on the tournaments and the Spire. The mods have hinted that the idea is to counter city progress and make fighting/catering equally difficult for everyone. Very social, equal share for everyone. But what is the incentive to play this game, when nothing you do will make any difference?
I would love to see that the devs rethought their course. There must be some way to evolve the cities, to make them better. If every progress is countered, the players will lose interest in the game soon, because there's nothing to look forward to.
In my opinion the Ancient Wonder levels and the city expansions must not impact the tournament/Spire squad size.
The research influence should match the advantages gained, don't make it exponential unless you are prepared to increase production accordingly or tournaments will become unplayable at some point. Unless that is the plan though...
My tournament score is down from 8k to 6.5k, with substantially less rewards while the fellowship does better and now achieves 10 chests every week. For me not so bad a tradeoff since the personal rewards are still sufficient.
These numbers do not reveal that I can now lose up to 34 squads in a single battle. Since the enemy outnumbers me considerable, losses are really high. It feels like senseless slaughtering to me - no fun at all.
Last week, I earned a province expansion. A few weeks ago I would have happily placed it, now no more. Got an offer for discounted premium expansions, don't need them anymore.
Chapter 17 is about to be released, I love that - after all this is (was?) a city building game. Since I will not place expansions any more, I probably won't be able to follow the story quest and enjoy the chapter. Too bad.
The Ancient Wonders do have a negative impact on the tournaments and the Spire. The mods have hinted that the idea is to counter city progress and make fighting/catering equally difficult for everyone. Very social, equal share for everyone. But what is the incentive to play this game, when nothing you do will make any difference?
I would love to see that the devs rethought their course. There must be some way to evolve the cities, to make them better. If every progress is countered, the players will lose interest in the game soon, because there's nothing to look forward to.
In my opinion the Ancient Wonder levels and the city expansions must not impact the tournament/Spire squad size.
The research influence should match the advantages gained, don't make it exponential unless you are prepared to increase production accordingly or tournaments will become unplayable at some point. Unless that is the plan though...