• Good day, Stranger! — Are you new to our forums?

    Have I seen you here before? To participate in or to create forum discussions, you will need your own forum account. Register your account here!

Discussion Upcoming Tournament Changes

RainbowElvira

Sorcerer
It seems to me that the devs are quite happy with the changes. Maybe some minor tweaks here and there and they're done. If they only look at the numbers they miss almost everything that this game is about.

My tournament score is down from 8k to 6.5k, with substantially less rewards while the fellowship does better and now achieves 10 chests every week. For me not so bad a tradeoff since the personal rewards are still sufficient.

These numbers do not reveal that I can now lose up to 34 squads in a single battle. Since the enemy outnumbers me considerable, losses are really high. It feels like senseless slaughtering to me - no fun at all.

Last week, I earned a province expansion. A few weeks ago I would have happily placed it, now no more. Got an offer for discounted premium expansions, don't need them anymore.

Chapter 17 is about to be released, I love that - after all this is (was?) a city building game. Since I will not place expansions any more, I probably won't be able to follow the story quest and enjoy the chapter. Too bad.

The Ancient Wonders do have a negative impact on the tournaments and the Spire. The mods have hinted that the idea is to counter city progress and make fighting/catering equally difficult for everyone. Very social, equal share for everyone. But what is the incentive to play this game, when nothing you do will make any difference?

I would love to see that the devs rethought their course. There must be some way to evolve the cities, to make them better. If every progress is countered, the players will lose interest in the game soon, because there's nothing to look forward to.

In my opinion the Ancient Wonder levels and the city expansions must not impact the tournament/Spire squad size.

The research influence should match the advantages gained, don't make it exponential unless you are prepared to increase production accordingly or tournaments will become unplayable at some point. Unless that is the plan though...
 

CrazyWizard

Sorcerer
Unless I misunderstand, the Beta changes to the tournament have been on live since 18th August.

I did "buy" an expansion with todays offer, because I had saved up enough free diamonds.
Only on this live server, all the other servers still have the old tournament format.
The only change that went trough live in this period is the triple production queue in the unit training facilities.
 

CrazyWizard

Sorcerer
It seems to me that the devs are quite happy with the changes. Maybe some minor tweaks here and there and they're done. If they only look at the numbers they miss almost everything that this game is about.

My tournament score is down from 8k to 6.5k, with substantially less rewards while the fellowship does better and now achieves 10 chests every week. For me not so bad a tradeoff since the personal rewards are still sufficient.

These numbers do not reveal that I can now lose up to 34 squads in a single battle. Since the enemy outnumbers me considerable, losses are really high. It feels like senseless slaughtering to me - no fun at all.

Last week, I earned a province expansion. A few weeks ago I would have happily placed it, now no more. Got an offer for discounted premium expansions, don't need them anymore.

Chapter 17 is about to be released, I love that - after all this is (was?) a city building game. Since I will not place expansions any more, I probably won't be able to follow the story quest and enjoy the chapter. Too bad.

The Ancient Wonders do have a negative impact on the tournaments and the Spire. The mods have hinted that the idea is to counter city progress and make fighting/catering equally difficult for everyone. Very social, equal share for everyone. But what is the incentive to play this game, when nothing you do will make any difference?

I would love to see that the devs rethought their course. There must be some way to evolve the cities, to make them better. If every progress is countered, the players will lose interest in the game soon, because there's nothing to look forward to.

In my opinion the Ancient Wonder levels and the city expansions must not impact the tournament/Spire squad size.

The research influence should match the advantages gained, don't make it exponential unless you are prepared to increase production accordingly or tournaments will become unplayable at some point. Unless that is the plan though...
I wrote and send in a system 2 months ago that works similar.

It's based on research and each mandatory research has a "hidden value"
The combinations of each value determined your spire / tournament difficulty.

This has several advantages
  • It allows unlimited scaling, when chapters make a big jump the "hidden numbers" can be large and therefore increase the difficulty accordingly, if a chapter makes small steps the values can be low to reflect the changes. this guarantees that advancing in a game never has a detrimental effect on your difficulty. this gives also more flexibility to development as a chapter does not require a fixed "improvement" to keep up with any formula as it's self adjusting. in theory you could build a chapter that adds nothing to the spire/tournament but something else out of the box interesting. as you could add a value of 0 to each research.
  • New game material never breaks the game, if changes in the game make it nessesary to adjust the values you could easily change them. this means if the game develops, there are always options to change, as those changes can be gradual and over time. the schock will never be big and people naturally adjust.
  • Never Final: If a chapter turns out to be better or worse than expected, it's easy to rectify the issue.
  • Wonders and expansions to a degree can be compensated. statistics can tell you how much "wonders" or "expansions" the average player has. as with the former points if data tells that some point in the game gets to much of an advantage a change to a few numbers can solve this.
  • Future proof: no fixed values means that it never runs out of "growth"
To me this sounds like a much better system.
 

Maillie

Alchemist
I'm one of the "not so lucky" ones that finished Chapter 16, bought diamond expansions, put down AW's, basically all the wrong things. I had an army that I could count on to bail my fellowship out when the 10th chest became difficult for them, and I had great fun doing it. That army is gone now and I'm trying to regroup as fast as I can, but now I only get to watch them die. Yes, I can press a button to cater, but somehow that excitement eludes me, and I'm going through literally millions of goods.

I believe that our greatest fear in not hearing anything is that this atrocity is "working as intended" and is here to stay. This is the first time I haven't looked forward to the next chapter coming, since obviously it's only going to become even worse. Much, much worse.

I believe that, for new and old, an actual cost of doing things would help us make a lot more intelligent decisions. Saying an expansion is less a detriment than the space tells me nothing. How much does it really cost me? How many more enemies am I going to face with the next research? The next AW level? The next expansion? Words like insignificant tell me nothing. A lot of insignificants have obviously added up to something quite significant.

We don't have to take a wild guess at how many coins and supplies we need to build a manufactory. We don't have to get to the Spire and discover we can't cater because we guessed how much the building cost and used an unknown "insignificant" amount of goods to upgrade it. We know how much everything costs, everything except this.

Not everyone wants to come to the forums and search through dozens of pages for charts and graphs and tables to try to figure out if something is worth it, and just how "insignificant" (or not) it will become. Right now we're pretty much in the dark as to what we can and can't afford to do. I keep seeing people saying they're not paying for diamond expansions. How much do they REALLY cost us?