Far Reach
Conjurer
It would be better if we stopped focussing on one person bouncing about happily with their one city, which is not representative for this whole change in any way, shape or form. Let's focus back on the actual topic; the change itself and feedback on that change.
The problem within this change lies with the formula, the discrepancy it can create between players, and the punishment it delivers to anyone who simply grows their city without a very specific understanding of the way the tournament formula works within the game. Aside from the punishment it already gives to those who have grown their city according to the old system.
The problem has been math'd out already as well, both on Beta and shown again here in this thread. So what would be the best solution that would not punish players who play their city builder, want to just play like they want to and want all the expansions and all the AW's?
I agree with malph that it is difficult to advance the discussion here without some more feedback from the game designers. I see three possibilities:
(1) The Devs recognise that there is a problem with the formula and are actively exploring possible remedies.
(2) The Devs are aware of issues with the formula, but are reluctant to make any related changes due to higher priorities, complexity, or some other reason.
(3) The Devs are content with the formula as it stands.
It would be helpful to be explicit about which situation we are in. If more feedback and analysis about the merits or otherwise of the current situation are needed, then I'm sure that there are plenty of players willing to provide it. The first case may instead call for a different type of feedback - such as Killiak's constructive suggestions above.
Another reason for clarity is that I suspect that a proportion of the player-base are delaying significant city building decisions until these issues are resolved. This would make testing less effective, and also explains some of the frustration on this thread.