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Upcoming Spire Improvements

SunriseBuilder

Soothsayer
Ch-ch-changes, as the song says. A little under 5 years for Tournament, a year ago for Wonders.
Thanks. It's odd though. Didn't more people started playing as the game matured? So why make the rewards worse? More people equals more revenue, so why not share it around a bit? Or is it like the commercial model where increased demand only pushes the price up?
 

Pauly7

Manipulator of Time
I keep seeing this word "nerf". I thought it meant to become weak or ineffective. How has the Father tree done this? Do you mean that the later trees gave worse rewards? Has this happened to the tournaments too? I can't remember, or maybe it happened before my time?
Nerf = downgraded, in this context.
 
I keep seeing this word "nerf". I thought it meant to become weak or ineffective.
I think perhaps the word 'nerf' has a partially subjective meaning. For example, I think nerf means to damage or cripple. In the Elvenar context I believe that the designers and devs have nerf'd something when they take a feature or process that is working acceptably well, and then they modify it to make it a pathetic shadow of its former self. Others may have a different slant? :cool:
 
I can't recognize the game from what it was fun at the beginning anymore
These days I think I'm having fun if I'm not in actual pain. A sad indictment, as you say @kuku6. :confused:

But having said that, I get other enjoyment from my fantastic Fellowship members, and the occasional successes in tournaments, spires, and (rare) upgrades. :)
 

Valedoress

Enchanter
Nerf maybe a little harsh. Tweaked would be a better choice but as with everything you always get the 'butterfly effect', the net result of which can never truly be known until it rears its head, ugly or otherwise.
 

Hekata

Sage
Nerf maybe a little harsh. Tweaked would be a better choice but as with everything you always get the 'butterfly effect', the net result of which can never truly be known until it rears its head, ugly or otherwise.
True, but some of us have been playing this game for so long and seen the ugly head rear more often than not that we opt to call it nerf as soon as we hear the news of tweaks heading our way :)
 
True, but some of us have been playing this game for so long and seen the ugly head rear more often than not that we opt to call it nerf as soon as we hear the news of tweaks heading our way :)
If it looks like a nerf, and sounds like a nerf, and walks like a nerf ... it's most probably a nerf!

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Flamele

Spellcaster
Working with numbers does not count the feeling we have when we "live" in our cities. Surely the devs have accounts of their own, but they might have things organised in a different way. Or five different ways which are still different from our way. It becomes difficult to take into consideration every option that comes up any head. And the more it is worth to be careful with nerfing. You might be destroying frogs home when you dry a small pool to build a firm road...

When each of us receives the same toy, shall we play one and the same game?
Is counting four dalls and one bear the only and totally the best way to play with them?
I think not.
Playing this game is actually "living" in our cities, all that we experience between upgrades and chapter questing. Counting up balance is definitly not the only satisfaction we get. Sometimes you get something you dont need right now, but its a good thing and you like it and you enjoy just the emotion, wow, i got it! Or you might like the way you positioned your buildings. Or a thousand other things, like income of a particular resource.
 
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