DeletedUser
Guest
@Vetrinus I agree that catering the tournaments gets harder the further you advance in the game. As opposed to the fighters, there is very little you can do to compensate for the cost increase that comes with each squad size upgrade. I think it's not fair, but to be honest, I have no clue how this problem could possibly be solved. The way I see it, you have the choice to (auto-)fight or to live with less tournament rewards .
I'm with you with everything above, but this
smells a bit like pushing .
It's taking trades and helping with the tournaments, not pushing! I thought pushing was having more than one accounts and putting KPs in your own AWs.
Vetrinus said:'Moreover, my production is, I expect, larger than that of the average player because I focused a lot on mountain halls/golden abyss, thus granting me nice boost in production and a large one in population, and on top of that, I also have a large number of magic residences and some of the best population-per-tile event buildings which I boosted with Royal Restoration, which allow me to have population enough to afford more manufactories than the average non-paying player for sure. Despite that I often have to do large cycles of MM spells just to bring my production back to positive values, so I'd say that there definitely is the problem with numbers.'
I used to make MM spells all the time but now I focus on Combining Catalyst spells so I can produce RR spells for upgrading. This is the flaw with the new Manifactury update, not enough time, which restricts what we can produce.
The cost curve is just too steep.
Last edited by a moderator: