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Tournament type and troop combos

Finzi

Alchemist
I’m sure I’ve seen this recently and have searched, but can’t find it.

Back in the day, I remember that we knew each tournament type (scrolls, dust etc) would rely more heavily on some troop types than others. For example (making these up, just need an example) for a scrolls tournament we knew we’d need lots of mages and heavy ranged, for dust we knew that light ranged and heavy melee would be needed. Could someone please tell me if this is still the case, and what the combos are please? It’d be nice to place my booster buildings with a little strategy!
 

MinervaOz

Scholar
Enemy type per tournament:

Marble: Heavy Melee, around 50%, with all other types equally likely.
Steel: Mages, around 50%, with all other types equally likely.
Planks: Light Range, around 50%, with all other types equally likely.
Crystal: Heavy Range and Mages, around 37% each, Light Range around 18% and all others equally likely.
Scrolls: Heavy Range and Light Range, around 40% each, with all other types equally likely.
Silk: Heavy Melee and Light Melee, around 40% of each, with all other types equally likely.
Elixir: Heavy Melee, Light Range and Light Melee, around 25% of each, with all other types equally likely.
Dust: Heavy Ranged, Light Melee and Mage, around 25% each, with all other types equally likely.
Gems: Heavy Range, Heavy Melee and Light Melee, around 25% each, with all other types equally likely.
 

OldHag

Shaman
Enemy type per tournament:

Marble: Heavy Melee, around 50%, with all other types equally likely.
Steel: Mages, around 50%, with all other types equally likely.
Planks: Light Range, around 50%, with all other types equally likely.
Crystal: Heavy Range and Mages, around 37% each, Light Range around 18% and all others equally likely.
Scrolls: Heavy Range and Light Range, around 40% each, with all other types equally likely.
Silk: Heavy Melee and Light Melee, around 40% of each, with all other types equally likely.
Elixir: Heavy Melee, Light Range and Light Melee, around 25% of each, with all other types equally likely.
Dust: Heavy Ranged, Light Melee and Mage, around 25% each, with all other types equally likely.
Gems: Heavy Range, Heavy Melee and Light Melee, around 25% each, with all other types equally likely.
Thanks @MinervaOz that is so useful, much appreciated. :)
 

MinervaOz

Scholar
I'm finding that troop expectations are more unpredictable, with the tournament and spire taken into account each week. Plus I still get smashed with dastardly terrain when Auto Fighting. The Valkyries fly high on those days. :)
I've had a sense of that too, but I'm not sure if there is really more variation in enemy troops or if it's just RNG doing its thing. Some weeks I've found myself checking that we really are in the tournament I think we're in. The new troop boosters have also changed my approach, in some tourneys at least (and I wouldn't be surprised if the variability has increased since they were introduced).
 
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