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You can use them that way. However there are 6 combinations for each of the 6 tiers (yes, some of us take their boosted goods to help smaller players) to have the same effect as the cross tier filter. Using 36 combinations of the filter is just not sensible, IMHO. And I cannot imagine that a cross tier filter could be that hard to implement...Isn't that what the offer and demand options are for?
Exactly. Give me a single crosstier filter and I'll help out every player within my considerable reach by taking every single remaining 2 star trade regardless of my boost, but make me go slowly or use 36 filter combos to avoid bad trades and I'll just keep using the FS only filter and never help any of the other 600 players in range of my cities and we can keep adding more abandoned towns.Using 36 combinations of the filter is just not sensible
...and that's what I've been meaning to say, in the long run, this overwhelming majority of disadvantageous trades kills the market and the game. (Again, not talking about helping out a smaller player in one's fs with some extra goods as it benefits the whole group.)Exactly. Give me a single cross-tier filter and I'll help out every player within my considerable reach by taking every single remaining 2 star trade regardless of my boost, but make me go slowly or use 36 filter combos to avoid bad trades and I'll just keep using the FS only filter and never help any of the other 600 players in range of my cities and we can keep adding more abandoned towns.
By my rough estimate, a level 10 version of the event's prize building gives about 1-2 manufactories worth of tier3 goods if it's in the dwarves, fairies or orcs chapters. Add to this the 3 manufactories worth of tier3 we get from the Jester's Tavern, and roughly 1 manufactory worth that comes from the snow owls set, and it's pretty much a recipe for ridiculous levels of inflation.The main problem here is the over abundance of T3 goods from recent events for lower level players, and a quick glance at the beta forum suggests Inno is about to make the problem far worse.
I could not agree more. The trader is full of 100's of pages of cross tier trades for me.The problem is not only the fairness of the crosstrades. Even if I accept only fair 3:1 crosstrades, this leaves me at the end with huge amounts of tier3 and chronic scarcity in tier2 and tier1. I'd rather ask those guys who present those crosstrades to solve their goods unbalance issues themselves instead of foisting them on others via crosstrades. After some events and the resulting inbalance I sold one or two tier3 manus in several cities and built tier1 and tier2 instead, and I see no reason why others cannot do the same.
I accept crosstrades only within a fellowship and only when there are good reasons for it, e.g. depleted after tournament (beginners with bottom-up crosstrades are always accepted). The rest of them I regard as so much spam - with the natural disaffection most people have towards spam.
I would love to have 100s of pages of trades to pick from!I could not agree more. The trader is full of 100's of pages of cross tier trades for me.
Hardly anyone does regular trades anymore as it appears half the players are no longer making T1 and T2 goods.
This, I am in complete agreement with! The star system and the allowed trading ratios are ridiculous, as I have probably said at some point in this same thread.Remove the limit on quantities we can post so I can finally post a fair 1 to 1 t3 for t1 trade, remove the star system so rip offs aren't advertised as good deals, and make the next few evolving buildings and set buildings produce t1 and t2, so goods balance is restored. Problem solved.
Yes, I see the same trades sit there for 7 days then get replaced with the same trades on a weekly basis.This, I am in complete agreement with! The star system and the allowed trading ratios are ridiculous, as I have probably said at some point in this same thread.
I get the point about spam, but would people really bother to keep posting pages and pages of these trades only for them never to be taken? That seems like a waste of everyone's time.
I do cross-tier trade when re-balancing having already posted all my same tier trades, at the lowest ratio allowed for 1:3 trades. It is unusual for any of my trades to remain above an hour later. Still I would love for the rules to be thrown out and just let everyone trade at whatever ratio is beneficial. That would be an entirely fair marketplace.
I would agree to this if we could produce all goods in equal quantity. But the game decides if you're going to be lucky and produce a much-wanted tier or not so lucky and be stuck with something that is already present in abundance on the market in which case you have to constantly sell under value / and spend more on production. This doesn't create equal conditions for everyone. On top of the average two-thirds of trades in my list being cross-tier, I've been noticing a rise in same-tier inequal trades. The trader is becoming increasingly competitive and I am not sure that I like these new dynamics.Still I would love for the rules to be thrown out and just let everyone trade at whatever ratio is beneficial. That would be an entirely fair marketplace.
This is already a bad idea. IMHO, the one who needs something has to post the trade, with the only exception being quests.friend of mine was recently asked to post a trade
I think a better approach would be to educate your fellows that accepting a cross tier trade can cause them a goods imbalance. Tell them not to accept such a trade unless they know what they're doing and are very sure that they can afford it.How do you politely educate a fellow that such a trade is unfair