@CrazyWizard , I still haven't got my head around the technicalities of fighting but, based on your above comment, do you think the heroes forge and victory springs AWs are not worth building for the troop boost aspect?
Lets just say there influence is very little for only that reason, (assuming you own a fire phoenix)I have contemplated to destroy my heroes forge many many times.
Vitory springs is good enough due to the unit production boost.
As for fighting concept. dead units cannot strike you back.
The game is fairly balanced when we use stock units without boosts.
But with boosts it does not matter is a unit is a bad match or not.
You just make a unit so strong that even against it's worst enemy you simply kill em anyway (think about using a tank cannon instead of a pistol, you might wear a bullet proof vest but agains a 120mm depleted unranium bullet you stand no chance.
So it becomes a game of who hits first, and ranged unit have the advantage here as they can simply get into stiking range first.
Thats why we can win agains units 250% stonger than outselves.
Melee units do never strike first so they get trashed. what they really need is survivability they need a huge armoured APC carrier to protect them from the onslaught. what they really need is not damage but HP. this way they can be outgunned but there survivability allows them to get into striking range and still be strong enough to actually do some damage.
this is why the new building is so dumb. it makes the strong side stronger but leaves it weakness wide open to be take advantage of.