DeletedUser
Guest
Before I start I'm not beating on this game....I like playing and it has many good points but one aspect makes no sense to me at all.
Housing generates coin (and population)
Supplies building generates supplies.
Nothing wrong so far until it comes to quests.
By having supplies buildings and doing supplies related quests I earn 5 times more coin than my coin producing buildings.
On the flip side by earning coin and completing coin related quests I generate 5 times the supplies that I actually get from the building that is supposed to supply that resource.
I know this isn't game breaking but it makes no sense.
I think these quests should be scrapped. The output of the buildings should be increased so that they become the primary way in which a resource is generated and maybe throw in a few quests where by collecting X gold would reward a few goods/troops/ or knowledge points?
Comments always welcome.
Krysis
Housing generates coin (and population)
Supplies building generates supplies.
Nothing wrong so far until it comes to quests.
By having supplies buildings and doing supplies related quests I earn 5 times more coin than my coin producing buildings.
On the flip side by earning coin and completing coin related quests I generate 5 times the supplies that I actually get from the building that is supposed to supply that resource.
I know this isn't game breaking but it makes no sense.
I think these quests should be scrapped. The output of the buildings should be increased so that they become the primary way in which a resource is generated and maybe throw in a few quests where by collecting X gold would reward a few goods/troops/ or knowledge points?
Comments always welcome.
Krysis