Should you be able to design the rewards, what would you have created instead?
Help us improve for our future events!
You did good job on quest line this time.
Well the main problem with these events are that the grand rewards aren't grand anymore, personally i don't see them as rewards in this event at all.
1st one ....what even is that ? Same small building as in winter event. Let me explain my point.
My point is that small cultural buildings is bad for your city...even if they are strong culture/square wise, not many squares there,right ? Not to mention that someone might click on it instead of willow or pond or grapefarm..... very inefficient.
As a player who helps others with city layouts and stuff i can add that small cultural are bad for the city in general. they usualy are the reason some players mess up layouts so much. Perfect layout is when you combine of groups of same layouts and put them together to fill your city completely full from east to west and north to south.
You need good reward strategy in events.
With this i mean you need to give players some flexibility to choose, i mean art work is nice, but that's it about these event buildings (Grand & daily).
Give players option to have good mana buildings as daily rewards.
Also quest line needs to be a bit longer, cause this was way to easy and also way less essence than regular = less daily's.
I do understand that this game is businesses project, as it should be, i own a pub myself.
Use grand rewards with more flexibility....to actually give something useful to players and yourselves.
1st Grand reward could be good pure cultural building (Auction house, stub, etc....)
2nd Grand reward could be good population building, with less powerful culture, like Ice Giant hag...
This would give more options for players to choose from an get what they really need.
3rd grand reward needs to be very exclusive
You could rise its cost so players who don't buy essence wouldn't get it, but that kinda messes with double sees/essence/etc day innit?
So just remove double bonus for 3rd grand reward if you are making it exclusive.
Which would mean players need to invest a bit to get it....
But to sell it add a good 2nd bonus like:
Chapter 1-8 population (cause of weak residences in these chapters)
Chapter 8-10 strong mana bonus
Chapter 11-12 strong seed production
And with the ''strong'' i mean stronger that you can build by default in chapter and next one.
Also these buildings needs to be from 20 to 30 squares big.
Think of something useful, you have people on payroll ain't you ? I'm not getting paid by you, if you would offer me a right amount of diamonds doing this, then we can talk further.
What pissed me off is that my Ice giant hag is stronger than any of grand rewards witch includes pop in this event and i mean i got it in previous chapter.
When i saw the grand rewards before event started, it felt like such a let down. I was really looking forward to this event. Cheap event from you.
You don't want to let down your potential customers don't you?
And please get rid of this virus called ''linked bonus''
-Buildings are annoying to move.
-None of the link buildings during two events has actually good 2nd bonus with this i mean if you consider the amount of space to use for other stuff to get something out from maybe 1 building makes whole idea pointless because space is the real currency here, space limits our pop & culture which leads further to military/goods/guest race production, well you got my pyramid idea.
Make the game better, more exciting, not pointless and a letdown.
By the way....good job on the FSA, its playable now
Also i really like what you did with KP rewards from chests....people didn't focus enough on wonders, it might be that of high coast of kp investments, i like this solution.
Cheers, FatOldElf