Pauly7
Magus
I wasn't sure where to put this, so I started a new thread here.
I have expressed my negative views about the difficulty of the Fellowship Adventures and that this would need to be looked at before we seriously considered participating. However, as our FS casually plays through the early stages of this Adventure, just picking up the badges that are convenient and not detrimental to our games - it becomes glaringly obvious to me what the sole problem of difficulty is:
Blacksmith Badges.
This badge requires a player to take 5 of their workshops out of action for 24 hours. This is often over half of someone's workshops and if (like me) your city can only just support itself with tools output, then lining up your workshops to make a Blacksmith badge (especially when you aren't taking the FA seriously) doesn't bear thinking about.
Let's assume, also, that there isn't any room to build a lot of 'throw away' workshops and we're not prepared to knock our cities down for an FA (before we go down that road.)
So if you compare this to the 1 day or 2 day goods production badges, one of those can be obtained by only taking one marble manufactory out of action. Not only that, but when tool production is tight it is more critical that you keep producing the same amount than it is with goods.
Even though the Blacksmith badge is much harder to produce than those other long term badges, it seems that the FA requires you to produce twice as many of them.
So it's in the suggestion forum as I mean this to be another piece of feedback in relation to Fellowship Adventures. If the Blacksmith Badge was altered so that only one toolbox was needed (or possibly two at a push) then the whole thing would seem a good deal less insane.
I have expressed my negative views about the difficulty of the Fellowship Adventures and that this would need to be looked at before we seriously considered participating. However, as our FS casually plays through the early stages of this Adventure, just picking up the badges that are convenient and not detrimental to our games - it becomes glaringly obvious to me what the sole problem of difficulty is:
Blacksmith Badges.
This badge requires a player to take 5 of their workshops out of action for 24 hours. This is often over half of someone's workshops and if (like me) your city can only just support itself with tools output, then lining up your workshops to make a Blacksmith badge (especially when you aren't taking the FA seriously) doesn't bear thinking about.
Let's assume, also, that there isn't any room to build a lot of 'throw away' workshops and we're not prepared to knock our cities down for an FA (before we go down that road.)
So if you compare this to the 1 day or 2 day goods production badges, one of those can be obtained by only taking one marble manufactory out of action. Not only that, but when tool production is tight it is more critical that you keep producing the same amount than it is with goods.
Even though the Blacksmith badge is much harder to produce than those other long term badges, it seems that the FA requires you to produce twice as many of them.
So it's in the suggestion forum as I mean this to be another piece of feedback in relation to Fellowship Adventures. If the Blacksmith Badge was altered so that only one toolbox was needed (or possibly two at a push) then the whole thing would seem a good deal less insane.