I'm not going to comment here in any detail. If anyone cares to know what I personally think of The Cauldron in more depth, I'm doing that sort of thing mostly on the Beta Forum now (yay for New Year's Resolutions!), and I've posted my views on this subject over there - as have plenty of others, too. In fact, if anyone wishes to know how the Cauldron works, inasmuch as this can be derived by players (it's very complex), rather than experimenting with it 'blind' and/or for fun, it's well worth reading all of the Beta Forum Cauldron thread; there is a great deal of very useful commentary there, as well as much helpful analysis of the Cauldron's mechanics. Many players have been looking forward to The Cauldron's introduction.
That said, the Cauldron's UI is pretty enough, and it has evidently been developed and implemented at a considerable cost and with significant levels of expertise and dedication in terms of both programming and artistic design. This alone I find very interesting, but I'm not going to waffle any further here. However, @Silmaril @Herodite
our opinions here will be collated and sent to anyone at Inno in a position of influence with respect to altering the Cauldron's functionality, I am actually rather disappointed by this new feature, and sufficiently so to provide the following feedback, for what it's worth (specifically the following bold
statements, to save you time assessing the rest of this comment):
I was much looking forward to the Cauldron in principle BUT I am not impressed with its implementation and will not use it as it stands
Furthermore, I do not intend to experiment with The Cauldron, nor to spend City Resources or Diamonds on it as it stands, because it is too complex and expensive, its mechanics are not sufficiently transparent/accurately explained, and its limited and randomly activated functionality does not IMO justify the required expense in my own case - until/unless its strong RNG-dependence is considerably reduced (to allow potion effects to be more reliably activated each week) and the potion effects are significantly improved particularly in terms of their duration. I will not complete any Optional Chapter Research solely in order to achieve the largest number of possible Cauldron effects
(for known mathematical reasons relevant to my own choice of playstyle and City functionality).
Wow, I never knew I could do feedback in less than 10,000 words...! [insert quote here about necessity being the Mother of Invention]