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what tech exactly? As you could see on upper image I can produce all T5 goods
EDIT:
not my case,
after collecting first T5 goods
View attachment 3050
So many bad issues leading to degradation of gameplay. Does anyone notice the decrease in production per actual required squares including a space of supporting buildings (mostly residences) for manufactories 27 compared to level 23?
I played around with a the numbers a bit a few months ago, using Elementals residences, culture and roads, and steel factories, but ignoring supplies to run the factories
I found that level 19 was the most efficient, assuming all population came from standard residences and all culture came from Cafe Masquerade and roads, BUT improvements to culture and/or population density made a difference - so pop/cult and culture event buildings, golden abyss, mountain halls, diamond buildings, etc would all push that level up (it kind of sticks at level 23/24, and then more extreme improvements push that to level 27)
My guesstimate is that for people doing events, upgrading AWs, and/or using diamond buildings, max level is either most efficient, or will become most efficient with next-chapter residences and roads
Can you please contact Support team so they can check it?The goldsmiths and trap makers can be placed adjacent to disconnected residences and workshops and will work. So this was planned or is it another lack of design?
as others allready said, im pretty sure its designed like this. Its been like that with every guestrace so far? It only needs the connection to the building it states in the tooltip, and it doesnt matter if that buildings is connected or not. For example try moving your portal away from street, all your factories will still work even tho the portal is not connected (in some cases you wont be able to collect production tho, since without connected portal you have 0 storage for that good)The goldsmiths and trap makers can be placed adjacent to disconnected residences and workshops and will work. So this was planned or is it another lack of design?
Thagdal said: ↑
Do Storyline quests become declinable when you are no longer in the chapter they pertain to?
Dizzie-Lizzie reply
Yes they do- you will not get the rewards but you will be able to decline your way through to your current chapter.
@kimelve
If you are in the last chapter i dont think they will become declinable until the next guest race comes out.
Here I don't understand what you were trying to say.
The drop in productivity per square means that you need more space to produce the same amount of goods.
You got the levels wrong. Level 23 Silk (researched in S&D) is 5x4, level 24 (researched in Amuni) is 4x6. However, the upgrade from level 23 to level 24 costs 1984 Population and 625 Culture. That's A LOT of population, considering that upgrading a Residence from level 29 to level 30 gives you just 300 extra population. So yes, you are losing on productivity when you take into account all the extra stuff needed.
You're missing the point @Killiak
@Killiak This is too simplistic approach for estimating a real efficiency