Interesting. Well, see what happens when you get some Ink and Obsidian?
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yes ive also wondered about this. And even asked on the us forum if there was someone who ever calculated the most optimal level of a manufactory.So many bad issues leading to degradation of gameplay. Does anyone notice the decrease in production per actual required squares including a space of supporting buildings (mostly residences) for manufactories 27 compared to level 23?
I played around with a the numbers a bit a few months ago, using Elementals residences, culture and roads, and steel factories, but ignoring supplies to run the factories
I found that level 19 was the most efficient, assuming all population came from standard residences and all culture came from Cafe Masquerade and roads, BUT improvements to culture and/or population density made a difference - so pop/cult and culture event buildings, golden abyss, mountain halls, diamond buildings, etc would all push that level up (it kind of sticks at level 23/24, and then more extreme improvements push that to level 27)
My guesstimate is that for people doing events, upgrading AWs, and/or using diamond buildings, max level is either most efficient, or will become most efficient with next-chapter residences and roads
as others allready said, im pretty sure its designed like this. Its been like that with every guestrace so far? It only needs the connection to the building it states in the tooltip, and it doesnt matter if that buildings is connected or not. For example try moving your portal away from street, all your factories will still work even tho the portal is not connected (in some cases you wont be able to collect production tho, since without connected portal you have 0 storage for that good)The goldsmiths and trap makers can be placed adjacent to disconnected residences and workshops and will work. So this was planned or is it another lack of design?
Thanks ThagdalThagdal said: ↑
Do Storyline quests become declinable when you are no longer in the chapter they pertain to?
Yes they do- you will not get the rewards but you will be able to decline your way through to your current chapter.
If you are in the last chapter i dont think they will become declinable until the next guest race comes out.
My lvl 24 silk factory is 5x4, making 2926 silk / 3 hours. That's 146,3 silk per square / 3 hoursHere I don't understand what you were trying to say.
The drop in productivity per square means that you need more space to produce the same amount of goods.
Yeah, I meant 23 and 24, I'll leave it be, since if I edit now it would look weird.You got the levels wrong. Level 23 Silk (researched in S&D) is 5x4, level 24 (researched in Amuni) is 4x6. However, the upgrade from level 23 to level 24 costs 1984 Population and 625 Culture. That's A LOT of population, considering that upgrading a Residence from level 29 to level 30 gives you just 300 extra population. So yes, you are losing on productivity when you take into account all the extra stuff needed.
No, I am not missing the point. I am fully aware of the costs in terms of population and culture and the relative use of space, as I have mentioned already.
And I will repeat myself again, that I am not looking at productivity per square, but at absolute numbers from just upgrading the manufactories one already has.