Perte
Dreamer
Hi devs and thanks for the amazing game!
My fellowship and I have been suspicious about the "teleport" spell population count for a while but today I was able to screenshot it!
Step 1
I'm about to summon a previously teleported steel factory
My population bar reports 4587 free citizens
The summoning popup asks for -4252 citizens
I confirm that I had to add residences to reach >4252 or the interface wouldn't let me summon this factory, so this population requirement is enforced.
Step 2
Her one can see my steel manufactory being summoned
However note that the population drop is not the same: -3598 instead of -4252 as reported in the previous step
Step 3
Here I'm confirming the summon, it's indeed the steel manufactory L24 that was in my inventory.
The population left is 989, confirming that the factory was requiring 3598 population and NOT 4252 as incorrectly reported by the summoning interface.
Step 4
I reloaded the game and all numbers stayed the same, I still have 989 population available.
This bug is annoying because:
- it forces us to provide extra population that ends up not needed
- if having no margin on population, when teleporting a building in inventory, it's not possible to summon it immediately back because of the incorrect extra population requirement.
Thanks in advance for the fix!
Bonus feature request: By the way, related to teleportations, if it was possible to show the population currently used by a building that would be great! When I need population and want to teleport a building into my inventory, I can't know how much population each building would give me back.
My fellowship and I have been suspicious about the "teleport" spell population count for a while but today I was able to screenshot it!
Step 1
I'm about to summon a previously teleported steel factory
My population bar reports 4587 free citizens
The summoning popup asks for -4252 citizens
I confirm that I had to add residences to reach >4252 or the interface wouldn't let me summon this factory, so this population requirement is enforced.
Step 2
Her one can see my steel manufactory being summoned
However note that the population drop is not the same: -3598 instead of -4252 as reported in the previous step
Step 3
Here I'm confirming the summon, it's indeed the steel manufactory L24 that was in my inventory.
The population left is 989, confirming that the factory was requiring 3598 population and NOT 4252 as incorrectly reported by the summoning interface.
Step 4
I reloaded the game and all numbers stayed the same, I still have 989 population available.
This bug is annoying because:
- it forces us to provide extra population that ends up not needed
- if having no margin on population, when teleporting a building in inventory, it's not possible to summon it immediately back because of the incorrect extra population requirement.
Thanks in advance for the fix!
Bonus feature request: By the way, related to teleportations, if it was possible to show the population currently used by a building that would be great! When I need population and want to teleport a building into my inventory, I can't know how much population each building would give me back.