When you think about this proposed major change and the potential impacts to all levels of players it is quite interesting.One presumes that they may be having some kind of
Newer players usually advance their Ancient Wonders (AWs) through utilization of the broken shard bar for shards. When an AW is full, build and blow it up and start over hoping for broken shards again. With this change a newer player will be tempted to obtain the 10/15 KP benefit or even be required to, depending how fellowships deal with it.
Advanced players, say 3+ year players, this is a bonanza of KP that will allow rapid advancement of their AW's to their best level but with impacts in aspects of game complexity.
In our fellowship we have players ranging in score from 50,000 to 800,000. If we set up a swap system that will benefit 8 players but the consequence could be a negative impact on the 8 lower score players. Who wins with this the players? the fellowship? INNO?
This change just adds to the growing complexity of the the game. It reminds me of the Nationally Lampoon book "The Job of Sex". INNO's version is the "Job of Playing a Game".
Thank-you Jackluyt for all your game information. With the lost of GEMS you have become the sole source of game info.