Sir Derf
Adept
Rather than complain about quests that are unfair to end-of-game players, I'll make a few suggestions for game modifications that would work around these blockages.
End game players have no more Techs available, so get stuck on quests that ask for solved techs. Rather than remove the quest for everyone because of this minority, how about for each new Guest Race chapter from now on there exists a new side-chain terminal tech branching off the ultimate Tech. Call it Perpetual Research, or Graduate Studies, or Continuing Education. This tech would be active once the normal final Tech is finished, and would deactivate when the chest for the next Guest race is opened, once it becomes available. Maybe this tech would provide no benefits, or maybe it provides some from of instant. Maybe it has static requirements, or it gets progressively more demanding like buying KP (although that might eventually be cause for future complaints). But the key to this tech is that it would be always available for research; unlock the tech and it resets for repeated research.
End game players have maxed out all their buildings, and so get stuck on quests that ask for building upgrades. So, add a new building that has infinite upgradability. After maximum buffable upgrades, it enters a phase perpetual future upgrades. Call it Renovations. The Elvenar equivalent of the Winchester Mansion. Maybe the building is hit by a tornado with each upgrade, is lifted off it's foundation and returned rotated 90 degrees. Maybe the building cycles through 4 different seasonal dressings. Maybe it cycles through an arrangement of different stats. But the key to this building is that it would be always available for upgrade; upgrade the building and it resets for repeated upgrading.
When Elvenar wants you to make Elvenade, ask for new Elven lemons.
So, what's the current record for the post with the most likes?
End game players have no more Techs available, so get stuck on quests that ask for solved techs. Rather than remove the quest for everyone because of this minority, how about for each new Guest Race chapter from now on there exists a new side-chain terminal tech branching off the ultimate Tech. Call it Perpetual Research, or Graduate Studies, or Continuing Education. This tech would be active once the normal final Tech is finished, and would deactivate when the chest for the next Guest race is opened, once it becomes available. Maybe this tech would provide no benefits, or maybe it provides some from of instant. Maybe it has static requirements, or it gets progressively more demanding like buying KP (although that might eventually be cause for future complaints). But the key to this tech is that it would be always available for research; unlock the tech and it resets for repeated research.
End game players have maxed out all their buildings, and so get stuck on quests that ask for building upgrades. So, add a new building that has infinite upgradability. After maximum buffable upgrades, it enters a phase perpetual future upgrades. Call it Renovations. The Elvenar equivalent of the Winchester Mansion. Maybe the building is hit by a tornado with each upgrade, is lifted off it's foundation and returned rotated 90 degrees. Maybe the building cycles through 4 different seasonal dressings. Maybe it cycles through an arrangement of different stats. But the key to this building is that it would be always available for upgrade; upgrade the building and it resets for repeated upgrading.
When Elvenar wants you to make Elvenade, ask for new Elven lemons.
So, what's the current record for the post with the most likes?