DeletedUser5093
Guest
For the last several major events the major prizes all include very powerful buildings that produce a huge quantity of Tier3 goods. This means that across the game the total production of Tier3 goods has increased drastically in a short space of time, while demand is largely unchanged, resulting in an extreme over-abundance of Tier3 goods, which are now unreasonably difficult to sell. We are also seeing much more cross-tier trades as part of this.
This inflation is only going to get worse with the upcoming summer event, where the major prize is yet another building capable of giving lots of Tier3 goods.
To loosely summarise the productions per 24 hours of the recent and upcoming additions:
Summer event major prize building at level 10 (chapter 6/7/8): about 1 manufactories worth.
Jester's Tavern: about 3 manufactories worth with all link bonuses.
Revelers Fountain (chapter 6/7/8): about 2 manufactories worth with all link bonuses.
Marching band (chapter 6/7/8): about 1 manufactories worth with all link bonuses.
Stable of the Snow Owl (chapter 6/7/8): 0.5-1 manufactories worth with 1 link bonus.
Yetis Santa Xmas Factory (chapter 6/7/8): 0.5-1 manufactories worth with 1 link bonus.
Frost carved Xmas Tree (chapter 6/7/8): about 2 manufactories worth with 2 link bonuses.
Sled Carousel: about 1 manufactories worth with 2 link bonuses.
In the same time, we've had hardly any buildings that could give similar quantities of other tiers of goods, so we've seen a very uneven increase in production across the tiers.
To combat this severe inflation, or at least prevent it from getting any worse, could we please see less event buildings that give us tons of tier3 goods, and instead see buildings that give us other things.
Perhaps the next major event buildings could give other tiers, or something else like supplies/mana/seeds/etc, or maybe they could be pure population and/or culture buildings. Or maybe we could choose what they produce? Select between a 1 day production of either Tier1, Tier2, Tier3, or something else? I honestly don't have a preference, I just want to see the severe inflation issue addressed.
This inflation is only going to get worse with the upcoming summer event, where the major prize is yet another building capable of giving lots of Tier3 goods.
To loosely summarise the productions per 24 hours of the recent and upcoming additions:
Summer event major prize building at level 10 (chapter 6/7/8): about 1 manufactories worth.
Jester's Tavern: about 3 manufactories worth with all link bonuses.
Revelers Fountain (chapter 6/7/8): about 2 manufactories worth with all link bonuses.
Marching band (chapter 6/7/8): about 1 manufactories worth with all link bonuses.
Stable of the Snow Owl (chapter 6/7/8): 0.5-1 manufactories worth with 1 link bonus.
Yetis Santa Xmas Factory (chapter 6/7/8): 0.5-1 manufactories worth with 1 link bonus.
Frost carved Xmas Tree (chapter 6/7/8): about 2 manufactories worth with 2 link bonuses.
Sled Carousel: about 1 manufactories worth with 2 link bonuses.
In the same time, we've had hardly any buildings that could give similar quantities of other tiers of goods, so we've seen a very uneven increase in production across the tiers.
To combat this severe inflation, or at least prevent it from getting any worse, could we please see less event buildings that give us tons of tier3 goods, and instead see buildings that give us other things.
Perhaps the next major event buildings could give other tiers, or something else like supplies/mana/seeds/etc, or maybe they could be pure population and/or culture buildings. Or maybe we could choose what they produce? Select between a 1 day production of either Tier1, Tier2, Tier3, or something else? I honestly don't have a preference, I just want to see the severe inflation issue addressed.