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Answered Spire/tournament newbie questions

RaviTheStout

Alchemist
Our littlle fellowship of newbies has been doing both of these for the past few weeks and have a few questions.
Especially, we want to not do one or the other for a week or 2 as we've found it very resource intensive (4/5 of us have reached the top of the spire the last 4 weeks; all 7 of us that can do tournaments have finished all the allocated fights gaining 7 chests)

So if we're going to drop one, we're thinking to drop the tournament. Apart from not getting the prizes (obvs!) is there any downside in this, eg affecting overall progression in some way?
The spire seems to be organised into 'seasons' of several weeks. Is there an overall season prize or something? The last one just finished and there didn't seem to be - is there any advantage in completing a whole season uninterrupted?

Also Spire: Our fellowship has 8 members. 3 are not advanced to the spire level yet. In the bar at the left of the spire screen (on PC) those 'unqualified' members are shown standing at the bottom of the spire. Although 4/5 of us completed the spire our score was something like 230/1130 (numbers from memory - I'm rubbish at numbers - but that's the ballpark).
Are we being disadvantaged/penalised by having member who don't/can't participate?
Or is the scoring because we all have fight profiles of aprox 650-699 so our overall score is low?

TIA!
 

Pauly7

Manipulator of Matter
So if we're going to drop one, we're thinking to drop the tournament. Apart from not getting the prizes (obvs!) is there any downside in this, eg affecting overall progression in some way?
Both Spire and tournament are very useful for early chapter cities. The tournament is a great source of KP, spells, rune shards, Royal Restorations. The Spire is a great source of time boosters, combining catalysts and other things. You must choose which of the things are most important to you. The Spire, on balance, may offer more, but with the tournament it may be a bit easier to set a limit which doesn't overstretch you.


The spire seems to be organised into 'seasons' of several weeks. Is there an overall season prize or something? The last one just finished and there didn't seem to be - is there any advantage in completing a whole season uninterrupted
No I don't think it makes a lot of difference. They have quite recently decided that the Spire should be split into cycles of 6 weeks for some reason. The only useful thing I have noted is this signifies when Harold's shop resets. So it's a good idea to know when the cycle ends and make sure you've spent what you want to before then.


Are we being disadvantaged/penalised by having member who don't/can't participate?
Of course it is a disadvantage, but just concentrate on helping everyone up to the required chapter. It won't take very long.

You get one point for every Spire encounter completed by each person. You need 1330 to get gold. (well, certain waypoints give more than one point). So yes, it is important to get 25 people as soon as possible and get everyone scoring. Every bit counts.
 

Lelanya

Mentor
Right? I was pretty tired when I wrote that. So it's 500 relics for your own boosts but more for your non boosted over time. We used relics to produce spells - all non boosted for low level players, however. At chapters 12 to 14 (and onward) we need our boosted +1, to be at 750 or better, and at chapters 18 to 20 (and onward) we need our boosted +2 to be at 750 or better as well.
 

Fligigel

Conjurer
What I do is use military for spire, and a mixer for tournaments. If you negotiate spire, you push up the difficulty next week, and it really drains you of goods and supplies. Supply drain has bad consequences, like not being able to build military, or elixir, or do anything.

There is no real exploit for doing spire, but the whole game has different manufacturing surfaces, and if you use them lop-sidedly, you deny yourself an income. One of the more obvious weird ones, is how the training camp and mercenary camp can both use the armories without tripping over the barracks. I find the price of troops is generally less than goods, but you probably need to exploit both, because there is only so much traffic the barracks can handle.

The secret weapons are Needles of Tempest, Dwarven Bulwark, Marital Monastry, Golden Abyss, Prosperity Towers, ... provision spells.

Needles accelerates barracks. Playing spire is a lot like going to a poker game with not enough money. Usually past the second boss, you run out of stuff to bet with.... Unless you have Needles 12 and lots of 5hr instants. Spire also benefits from a few carefully considered resurrection instants. And don't forget the two 50% freebies.

Needles also spruces up your archers, and they can do a lot of damage, and save you having to think too much during tournaments (auto fights)

One strategy fellowships use for tournaments is to not demand too much from the players, or they get exhausted and become slackers that score 300. If you put lower expectations on a larger group, you can score higher. But generally Elvenar is suffering from a fall of interest, so maintaining a good fellowship is hard, and the good players will want to go somewhere else.

Using military allows you to make a very large 24hr queue. Whilst goods requires a 3hr monitoring cycle which can be a bit draining over the months. A player that's unemployed and can keep constantly making 3hr goods and 1hr supplies can do very well in tournaments against older players. However, it's best to try to get away from the android.

Pure military can also do pretty well in Tournaments, except maybe on the last round, which you need to be an unemployed insomniac to play. Thus, the polar bear is much sought after, reducing the period to 14.5 hours. The other brown bear can also shove more troops through the barracks, but good luck getting the evolvers.

I have also been collecting evolvers for Fire Phoenix, but it's difficult to know why, given that it's arbitrary how much of tournaments to play, and it will be not much help in Spire, because it will make Spire harder the next week.
 

Fligigel

Conjurer
Are we being disadvantaged/penalised by having member who don't/can't participate?
Or is the scoring because we all have fight profiles of aprox 650-699 so our overall score is low?

TIA!

We had a very strange player (score 92000) with no wonders, who participated 60 to 300 in Tournaments, and then distributed her 135 gains to other people's wonders.

Actually, my Spire SBS is 600, which can be typical of people in chap 7, if they smash up the spire with no boosters. This only influences how much junk you can buy at Harold's. But I find Harold is better for swapping the Eldian Sapphires you win, going up.
 

Lady K

Soothsayer
We had a very strange player (score 92000) with no wonders, who participated 60 to 300 in Tournaments, and then distributed her 135 gains to other people's wonders.

Actually, my Spire SBS is 600, which can be typical of people in chap 7, if they smash up the spire with no boosters. This only influences how much junk you can buy at Harold's. But I find Harold is better for swapping the Eldian Sapphires you win, going up.
Did this, now kicking myself as dont hold enough ES to buy the cultural building I long for . Learning to become a hoarder! :)
 

Fligigel

Conjurer
This is a culture building in the normal Culture menu? Which one?

Probly Giant Snail Palace, or Well of Spirits
 
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Valedoress

Scholar
No hun it's The Garden Party to replace Grape Farm. Still also need lots of Mana.
Do you have the Maze of Dark Matter yet? If not it is invaluable for slowing down your Mana decay. Also, do not collect Mana until the morning as the Decay rate occurs over night (probably on the stroke of midnight).

Festival Merchants in the Magic Academy are an excellent source for their size. Much better than most of the options in the Culture tab.
 
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