Far Reach
Conjurer
You have some really good advice in the previous few posts from @30158729, @CrazyWizard and @Gargon667
On a more general point, the challenges which the Spire raises will depend a lot of your exact situation. If you are progressing through a chapter then you'll almost certainly be using far more resources for that than someone who has stopped progressing. If your fellowship is consistently getting Bronze Medals in the Spire then you'll be getting much worse rewards (for completing the Spire) than someone in a top Fellowship. If you are prioritising city development generally (e.g. by building expansions and levelling up civil wonders whenever possible), then you will face a penalty in Spire costs. None of these things will stop you consistently topping the Spire, but they will require additional attention (e.g. extra buildings) over a player not facing these challenges.
I predominately cater in the Spire, and I produce an excess of common resources (boosted goods, and boosted sentients) for that purpose. (Trading gives me an excess of all 18 of these resources). With the addition of an excess of supply production too, I have most of what I need for diplomacy. If I'm particularly short of some other resource (eg mana) I sometimes conduct the diplomatic negotiations assuming that it isn't used. (This takes more tries on average, but avoids any use of the scarce resource at all.)
If you can generate enough spells, then Power of Provision and Magic Manufacturing can help your production a lot. Boosted sentient production is typically the most effective use for MM spells.
I have very high Spire costs (due to Wonder levels, expansions, tech etc.) and run two manufactories for each boosted sentient good type. One would be sufficient for most people, but if you are using a lot of sentients elsewhere (e.g. for the tech tree, upgrading buildings etc.) then you might find two beneficial. In this case you might need extra seed production too.
On a more general point, the challenges which the Spire raises will depend a lot of your exact situation. If you are progressing through a chapter then you'll almost certainly be using far more resources for that than someone who has stopped progressing. If your fellowship is consistently getting Bronze Medals in the Spire then you'll be getting much worse rewards (for completing the Spire) than someone in a top Fellowship. If you are prioritising city development generally (e.g. by building expansions and levelling up civil wonders whenever possible), then you will face a penalty in Spire costs. None of these things will stop you consistently topping the Spire, but they will require additional attention (e.g. extra buildings) over a player not facing these challenges.
I predominately cater in the Spire, and I produce an excess of common resources (boosted goods, and boosted sentients) for that purpose. (Trading gives me an excess of all 18 of these resources). With the addition of an excess of supply production too, I have most of what I need for diplomacy. If I'm particularly short of some other resource (eg mana) I sometimes conduct the diplomatic negotiations assuming that it isn't used. (This takes more tries on average, but avoids any use of the scarce resource at all.)
If you can generate enough spells, then Power of Provision and Magic Manufacturing can help your production a lot. Boosted sentient production is typically the most effective use for MM spells.
I have very high Spire costs (due to Wonder levels, expansions, tech etc.) and run two manufactories for each boosted sentient good type. One would be sufficient for most people, but if you are using a lot of sentients elsewhere (e.g. for the tech tree, upgrading buildings etc.) then you might find two beneficial. In this case you might need extra seed production too.