Sir Derf
Adept
Have an idea for an unusual effect, but I'm not coming up with a full set of mechanics and story that I like. Still, wanted to share...
The idea is that the building produces smoke while it is doing whatever it is that it does. The smoke extends beyond the boundaries of the building itself, and any building that is covered by the smoke is unable to have finished goods collected from it. Maybe prevent it from being upgraded, too.
I can't decide if the smoke should expand over time or not, or if it could shift its position over time. I can't decide if variations should be frequent and so just a minor annoyance, or slow and a bigger impediment. Maybe it would make a plume that would gradually change direction, so you would be less able to place the building in an area with few production buildings around it.
The idea is that the building produces smoke while it is doing whatever it is that it does. The smoke extends beyond the boundaries of the building itself, and any building that is covered by the smoke is unable to have finished goods collected from it. Maybe prevent it from being upgraded, too.
I can't decide if the smoke should expand over time or not, or if it could shift its position over time. I can't decide if variations should be frequent and so just a minor annoyance, or slow and a bigger impediment. Maybe it would make a plume that would gradually change direction, so you would be less able to place the building in an area with few production buildings around it.