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Should I delete Victory Springs?

Pauly7

Magus
What's everyone's thoughts about Victory Springs? Mine has been sitting there on level 7 and I'm thinking of deleting it. My Training Grounds exists just to make dogs, which I already seem to be making much faster than I'm using. They're only there to be a bit of cannon fodder in early provinces of the right tournaments. So I'm also unsure whether I am gaining anything meaningful from the extra 13% attack power that it's giving my LM.

Also... I don't like the building... so that's always a big part of it with me.
 

Errandil

Conjurer
In my opinion dryads and banshees have their limited uses as well, so I see VS as one of the few not too harmful AWs we have now. Definitely not something I would sell, even plan to upgrade it once I'm done with the better ones. You have to spend KP somewhere anyway and here at least the harm from doing this is somewhat compensated.
 

valle

Soothsayer
As it's an AW with 2 good bonuses I think it's a no brainer to level it after all troop buildings started to work simultaneous.. Dogs are actually pretty useful for certain fights. I use them up to province 50 and by using them I save other troops (mostly LR) that I would have to use in those situations if I didn't have the dogs.
 

CrazyWizard

Shaman
What's everyone's thoughts about Victory Springs? Mine has been sitting there on level 7 and I'm thinking of deleting it. My Training Grounds exists just to make dogs, which I already seem to be making much faster than I'm using. They're only there to be a bit of cannon fodder in early provinces of the right tournaments. So I'm also unsure whether I am gaining anything meaningful from the extra 13% attack power that it's giving my LM.

Also... I don't like the building... so that's always a big part of it with me.

Dryads are usefull, dogs are useless now.
 

FieryArien

Necromancer
What's everyone's thoughts about Victory Springs?
It’s useful. At the moment they gave us 3 queues its value grew. I’m actually training orc strategists in Training Grounds. Not all the time, of course, but every little bit helps, because Mortars suuuck and Frogs share their queue with Rangers (and Blossom mages).
However that’s specific for my current (16th) chapter, where I had to boost my Orcs production and I probably overdid it. ;-)
 

Pauly7

Magus
Maybe I will keep it... at least a while longer... and see how it goes.

I wouldn't say that dogs are useless completely. They're there for early provinces in a tournament such as this week's one. I can send many of them out in "operation: get behind the dogs" and save my Rangers for the harder fights.

I do like Orc Strategists, but I'm not going to train them as each one costs a regular Orc. I do have many Grounds of the Orc Strategists out, though, to try to make some of those.

Dryads are useful, eh @CrazyWizard? Maybe I will give them another try. They will probably still fulfil the same cannon fodder role as my dogs do though.
 

DeletedUser8409

Guest
Given triplicate training its a bit more useful but not very. I use mine to train Orc Strategists 24/7 as I like Strategists.
 

Deleted User - 1759805

Guest
Dryads are usefull, dogs are useless now.
I use a lot of dryads and banshees, and looking at marble tournament these units will likely be just as useful in the new setup (full auto combat, no manual).

Dogs... these had limited usefulness for me even before. That would be against something like mage+HR combos, where HR are LR specialists. And against some mage+LM combos. But occurrences of these specific matchups in the new tournament is likely to be, well, not very frequent. Basically, I used dogs in heavy-loss situations, where other troop types will incur even higher losses. But with the new tournament with much higher opponent troop sizes in higher provinces this will not work well, as dogs will be taking even more pounding being melee. Extra damage from VS won't help much here.
 

DeletedUser3571

Guest
I have not built it yet (end of elvenar) as before the 3 queues I had not trained any troops in training grounds for well over a year. and since the new queues I only trained for a couple of days (dogs) before deciding it wasn't worth it to me and so I'm not planning on building it.
Also with the new tournament I have found LM to be even more ineffective than before as something is always there to kill it first.
 

Pauly7

Magus
Hmm, well I agree that the dogs are fairly ineffectual. I'm going to give Dryads and Banshees another go in the coming weeks, but I still question whether I'm really getting enough benefit from the extra 32.5% training speed, as you've probably noted @pompeywolf.
 

CrazyWizard

Shaman
Maybe I will keep it... at least a while longer... and see how it goes.

I wouldn't say that dogs are useless completely. They're there for early provinces in a tournament such as this week's one. I can send many of them out in "operation: get behind the dogs" and save my Rangers for the harder fights.

I do like Orc Strategists, but I'm not going to train them as each one costs a regular Orc. I do have many Grounds of the Orc Strategists out, though, to try to make some of those.

Dryads are useful, eh @CrazyWizard? Maybe I will give them another try. They will probably still fulfil the same cannon fodder role as my dogs do though.
I am not sure about humans but for elves the mistwalker attack order is sorceres, archer, dryad, blossom, ranger.
This means that If I want to protect my blossom mages from being annihalated by mistwalkers 8 then I need to present something else as a preferred target instead. Placing a well positioned archer or dryad as lightning rod (assuming the map layout doesn't screw you over) can reduce your losses considerably.

Off course battles where archer do well, dryads do "ok" which might not reduce losses but does allow a usecase for it when you have too many.

Banshees are as good as sorceres ( soma parts better some parts worse) which makes it a unit I do not consider to be useful enough.

I use the barracks for golems and archers, training grounds for dryads and mercenary camp for rangers, blossom annd frogs. Mercenary camp is also the destination for my time boosters.
 

Gargon667

Mentor
I have no Vic Springs and do not waste a thought on building them.

I find my chapter 14 training grounds produce enough dogs (which I nearly never use) and otherwise produce a couple extra dryads (which can replace Archers, which are Mist Walker decoys), no need for vic springs. I am thinking about producing Orc Strategists as well (since I start having enough Orcs lately). But still I won´t build Vic Springs either way.

Banshees and of course Orc Warriors I never make.
 

CrazyWizard

Shaman
I found some use for dogs this week, it wasnt great/much but I surely could use them here and there.
They aren't 100% dead ;)
 

Pauly7

Magus
I've used a few this week too, but I can't imagine using more than my Training Grounds is pushing out, aided by my level 7 VS.

This week, though, my Frogs are getting crucified. I still can't figure it out, but I remember the same from the last planks tournament, which was the first tournament of the new style.
 

Deleted User - 1759805

Guest
I've used a few this week too, but I can't imagine using more than my Training Grounds is pushing out, aided by my level 7 VS.

This week, though, my Frogs are getting crucified. I still can't figure it out, but I remember the same from the last planks tournament, which was the first tournament of the new style.
Frogs are only effective in the lower encounters, with higher damage boost that pushed this boundary a bit higher. But once your opponents can get to the frogs en masse, they just fold. Frogs just can't handle much higher enemy ratios that you see in higher provinces nowadays.
 

Pauly7

Magus
Frogs are only effective in the lower encounters, with higher damage boost that pushed this boundary a bit higher. But once your opponents can get to the frogs en masse, they just fold. Frogs just can't handle much higher enemy ratios that you see in higher provinces nowadays.
Perhaps the difference is that I'm using frogs in greater numbers in the planks tournament. In previous ones, for example in the marble tournament, my frogs were going out in combination with the Forest Wardens, and they were destroying everything.
 

Deleted User - 1759805

Guest
Perhaps the difference is that I'm using frogs in greater numbers in the planks tournament. In previous ones, for example in the marble tournament, my frogs were going out in combination with the Forest Wardens, and they were destroying everything.
Well, in the marble tournament you'd be facing primarily heavy melee - the slowest, shortest range and lowest initiative units. So Forest Wardens or not, it is no wonder that Frogs would destroy everything there - especially if terrain is clogged to compound your enemy issues. Just about any ranged unit would crush marble tournament.

Completely opposite of what we have in planks, facing light range.
 

Pauly7

Magus
Well, in the marble tournament you'd be facing primarily heavy melee - the slowest, shortest range and lowest initiative units. So Forest Wardens or not, it is no wonder that Frogs would destroy everything there - especially if terrain is clogged to compound your enemy issues. Just about any ranged unit would crush marble tournament.

Completely opposite of what we have in planks, facing light range.
I've just played through round 3 and predominantly I replaced Frogs with Cannoneers, only when auto-fighting... and I did much much better.
 
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