schadenfreude
Enchanter
They have 2 wonders and they just got like 10 free wonders. Nobody is complaining
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... until they notice they are blocked.They have 2 wonders and they just got like 10 free wonders. Nobody is complaining
No, they're still not complaining because they just got 10 free upgrades in a matter of a few days! Without their teammate's generosity, they would be 10 levels behind on those wonders still. They ain't gonna be building those wonders that fast since they are small cities without a giant stash of runes. It's like complaining you got locked for 1 day when you're already coming out 3 months ahead if they had to build all those upgrades yourself.... until they notice they are blocked.
They'll soon stop being happy when they notice the increase in difficulty in spire and tourney, as Inno also wants balance in that department, so going too fast on your AWs will negatively impact your cities' ability to succeed in spire and tourney. And now with the added bonus of the cap on kp donations, these smaller cities will be done playing in 3...2...1...No, they're still not complaining because they just got 10 free upgrades in a matter of a few days! Without their teammate's generosity, they would be 10 levels behind on those wonders still. They ain't gonna be building those wonders that fast since they are small cities without a giant stash of runes. It's like complaining you got locked for 1 day when you're already coming out 3 months ahead if they had to build all those upgrades yourself.
No, they're still not complaining because they just got 10 free upgrades in a matter of a few days! Without their teammate's generosity, they would be 10 levels behind on those wonders still. They ain't gonna be building those wonders that fast since they are small cities without a giant stash of runes. It's like complaining you got locked for 1 day when you're already coming out 3 months ahead if they had to build all those upgrades yourself.
It's an overblown fear. As long as you're not building every wonder you unlock and upgrading them all, you'll be fine. I had a level 25 Needles by chap 5 bc I was trying to see if a high Needles can overcome the slow troop production in early chapters. Right now I have 160 wonder levels and still pulling over 7000 weekly in tourney. My larger city has 185 wonder levels and pulling 8500. The AM of my other city is a Chap 19 players with 781 wonder levels and averaging 14000. Wonders affect costs the smallest of all the variables. If you know what you're doing, it's fine. Upgrade away.They'll soon stop being happy when they notice the increase in difficulty in spire and tourney, as Inno also wants balance in that department, so going too fast on your AWs will negatively impact your cities' ability to succeed in spire and tourney. And now with the added bonus of the cap on kp donations, these smaller cities will be done playing in 3...2...1...
If you know what you're doing, it's fine.
Alternatively, if the FS was aware at the start of the new unannounced KP balance system, that smaller city might have used the runes they had to do swaps for their upgrades, and avoid getting locked in the first place.No, they're still not complaining because they just got 10 free upgrades in a matter of a few days! Without their teammate's generosity, they would be 10 levels behind on those wonders still.
Same here. We've traditionally added to the game with rewards for helping out the fellowship, birthday celebrations, contests etc. It's added to the culture of the FS.I am just very saddened because this new balancing system is a very anti-social development...
I remember we had a fellow who had accidentally deleted a high level AW and we helped rebuild it for them by donating thousands of kp's, every fellow chimed in! Well, that is history, because we would now run into the receiverKpLimit-cap!
Also no more handing out rewards in the form of KPs for fellows who do something extra for the fellowship, because in the long run it will only hurt them...
No more giving away free KP to fellows because you created some kind of fun contest within the fellowship... Those fun prizes will only hurt their balance in the long run, so you just stop doing that altogether...
In the end, we will all end up just filling our own AWs, because at least there's no limit to adding kp into your own AWs... But how is that in any way social? Isn't this game supposed to be a fun collaborative game??!
How on earth does Inno think this insane balancing horror of a rule is a good and positive development??
They will always try to "improve" the game for new players.It is weird that it took a lot of hardcore committed tourneying for 2yrs to get my wonders over 20 and overnight, the smaller cities all have really high wonders. It's good for the group, I suppose, but I get a vibe this will come at a price of some "rebalancing" down the road if chap 4 cities can have maxed out wonders almost overnight.
Have you read this thread ? Loads of complaining. I am on your side though. lolNobody is complaining
I don't know about how other FS run their biz, but it's the job of the AM and mages to provide guidance and leadership. If a FS is not helping out new players, wonders are prob the least of their worries. They've prob wasted half their real estate and pop building unboosted factories and wondering why nobody is taking their 0-and 1-star trades since nobody prob explain to them the trading fee either. The little and medium cities in my FS are climbing to the top of Spire just fine. Most of them only have GA and Needles. Some have started their Monastery/Sanctuaries. None of those wonders are going to crush them. GA is going to give them pop to build with and Needles/Monastery can only help them in Spire and tourneys, which in turn, helps the overall FS. Hence, they were offered free KPs by bigger cities that are willing and able. It helps everyone. We like playing as a team. Just like in sports, the stronger players lead by example, but they also help the weaker teammates get better and stronger so the team has a better shot at winning the game overall.And here we find the problem.
A smaller city will have less access to the Wonders that aid them most in Tournament and Spire, yet a Fellowship then boosting them can and will see them suffer in effectiveness, especially if they pick sub-optimal wonders. Not to mention the new system will see them KP locked real fast, so if they pick the wrong wonders, they can't go back and fix it in a short timeframe.
Every scouted province and explored tech increases the issue, as it is not an additive formula but multiplicative.
Nothing makes players quit quicker than frustration over not being able to participate. This is a real issue.
Sorry, for clarity, I'm talking about no one in my FS is complaining. It's not like if a bunch of people gave you free KPs, your wonders magically upgrade themselves. The player still has to be the ones to activate the upgrade process. If they don't want anymore KPs, don't click upgrade! They all chose to keep upgrading and participate in the wonder blitz. They got thousands of free KPs and they chose to upgrade. Why would they then complain about it like they were the victim? Heck, some of their GAs are higher than mine now and I've got years head start on them!Have you read this thread ? Loads of complaining. I am on your side though. lol
It will happen. At least IMHO. There must be a limit reached eventually. ProbablyI am very much looking forward to the day that most people run out of rune shards...
GA envyHeck, some of their GAs are higher than mine now and I've got years head start on them!
I don't know about how other FS run their biz
Sorry, for clarity, I'm talking about no one in my FS is complaining.
dittoOnly reasoning from your own point of view and/or experience is not going to cover all possibilities, and will fail to recognize potential problems.
Some thoughts, from our experience in Beta:
1. Senior players with hundreds of common low level rune shards can help the newcomers to finish their wonders free of charge. There will be a feeding frenzy at first - but the KP costs nothing, and they stay in the fellowship!
2. No need to have special swap threads - your normal Endless Chain threads work just fine. Particularly if they are divisible by 15.
3. There is a 'lock' that kicks in if a city receives a lot more KP than it receives - InnoGames are not going to tell us the precise cut-off level because that would help people who run 'Push Accounts'.
4. You cannot get locked it you give 10 KP to your own wonders - it is only a net import / export imbalance that triggers it. But why use your Rune Shard to get only 10 KP when you can get 15 KP from it by swapping? If you are averse to using Swap Threads, find a Dump Buddy and drop equal numbers of shards on each other's wonders, so there is no import/.export imbalance.
5. If you do get blocked, donating a few KP to another player will unlock you - but InnoGames are not telling how many is required. And they have also asked us not to discuss this number, which is their right to preserve their own intellectual property.
6. The lock goes away after a day or so - but we suspect that if you keep getting blocked, the game might become stricter with its cut-off points - to counter 'Push Accounts'.
7. Get your friends to check if you have wonders ready to upgrade! If everyone is dropping lots of KP on friends, it is easy to miss that someone has finished a wonder for you - and unfortunately there is not way in the present browser version to quickly scan for completed wonders; but friends can see these at a single glance.
8. IMO, this is going to make it far too easy for beginners to get a lot of level 30 wonders. Up till now, having lots of high-level Wonders has required dedication and hard work - or cheating. Now everyone is going to have the early-level Wonders maxed quite quickly - cancelling all the hard work that older players have put in.
I don't like the effect it will have on the game ultimately - though in the short term it will appear to be excellent and welcome. I suspect that with a sudden surge of powerful Wonders appearing in everyone's cities, the designers may be forced to rebalance the game to make the playing field level again - in which case, what would the point have been of making this change?