My point wasnt so much to solve the rotation arguement cause i only propose a short term aid to the "challenge" (or more accurately for beginners, "Frustration"), what i am more interested in, is keeping players in the game till they learn how to cope with the organizing challenge and not chase them away in frustration when they first start playing the game, because not a Single New player is "Prepared" for this frustration or challenge. However, you make my point, give them a chance to learn to prepare and they will stay.It is a good game but look at the player standings and you will see that a huge percentage of players came to the game to try it out and left before discovering how good it is, and cause i almost left early i think it might be worth considering easing some of the frustration of organizing just till they have played the game long enough to want to stay. The point was made that if the game is too easy (cause of bldg rotation) people will get bored and leave, what members are trying to say is if the game is too frustrating people will, and DO leave, but what seems to be a common note in the players that want to rotate the bldgs, is that they are mainly early players, I made the very same suggestion when i started. I decided to stick it out a bit to see if it got better and i am glad i did but it made me realize that if we could just keep players a bit longer, many also would discover that the challenge of organizing isnt a game killer, so lets address this fixable problem and keep players in long enough to learn this. If the first 3 chapters for my suggestion is too long for you (and i agree it might be but cant blame me for trying lol) then you decide on what time line you feel will accomplish the objective. In reality i honestly believe that just to the end of the first chapter would accomplish this goal, cause thats about how long it took me to learn to cope with organising. Recognize the fact that it is early players mainly that have this issue and also that it is those same early players that are such a high percentage of the players that leave, and also that this is directly targeting keeping those early players in long enough for the game to grow on them (not to make it easy or boring for the players that stay) and accommodate the learning curve they are going through without throwing what just seems like a frustration at them. I am in chapter two so this isnt to help me play, this is to help populate the world map and get more active players in the game.