There is competition in a lot of different ways, particularly in Fellowship Adventures and tournaments. For some people ranking makes a difference to them and also Spire results.
I never understand what this balance is that the devs and other people talk about. It isn't a PvP game, so if something is made easier for you, who does it affect? Perhaps in the dizzy heights of the top 10 Fellowships in every server jostling for position when it comes to FA's and the Spire but for us little minions, what's the Jist?
In fact you are rewarded with permanent ranking points in the tournaments.
So there is even a clear benefit.
Its also discouraging to see your own performance going down over time, even if you do not look at someone else.
You do X, and then when you progress it becomes X -20% and then a bit later it's X -20% and then another 20%.
Many MMORPG's are not about PvP, but also there you do want to improve your character. In another topic on some forum I made the following example:
Imagine playing WoW and with a group of friends you go on raids. (non PvP battles agains PvE bosses)
From level 1-50 you improve as a character and become more adept at raiding more difficult bosses.
But from level 50-100 each time you get a little bit worse, and at level 100 you are as good as a level 25 character and not as good anymore as you where at level 50.
Level 50 becomes by default the best level, and the scaling from level 50 to 100 just becomes poinless BS that has no right to exist.
It does not make sense in this case to do anything anymore after level 50, as it will all be mood and boring as you lost your way to become better.
This is currently the case with elvenar and competing in the spire / tournaments.
You start the game and as you progress you become better and better, but after a certain point, it becomes the opposith and your maximum possible performance becomes lower and lower and lower.
I think this is a mayor issue, and a very bad design no matter how you look at it.
It's really discouraging.