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Release Notes version 1.18

Muf-Muf

Elvenar Team
Release_Notes_EN.png


Dear Humans and Elves,

Our next update brings us the Ancient Wonders for the Woodelves, more Ancient Wonder levels in general, more improvements on the unit information screens, tweaks on tournament difficulties and the ability to upgrade your Magic Residences and Magic Workshops! We hope you like this all - for a more precise list of changes, please see below.

We expect the update to take place on Wednesday November 23rd. This can cause a couple of minutes of unavailability of the game.

New_Features_EN.png

  • We add two new Ancient Wonders for the Woodelves chapter:
    • Enar's Embassy: Offers an exclusive portrait, gives Mana when starting a Scout, and produces Broken Shards on a weekly basis - the amounts depend on the level of the Ancient Wonder
    • Flying Academy: Offers an exclusive portrait, produces Mage units from the Barracks (Sorceresses for Elves, Priests for Humans) every 3 hours and increases the training speed of the Mercenary Camp by a percentage - the amounts depend on the level of the Ancient Wonder
  • To those who have already reached the highest level of an Ancient Wonder: wait no longer, you can upgrade again! Ancient Wonder levels until level 20 have now been released.
  • You can now upgrade Magic Residences and Magic Workshops using Diamonds. To unlock the next level, you need to finish the 'Advanced Scouts' technology of the next Chapter. In the near future, you will also be able to upgrade these buildings using a new resource: 'blueprints' - more on that will follow soon!
  • We have added a new technologies in the Orcs and Goblin Chapter for levels 9-12 of the Training Grounds, the Orc Warrior - a heavy melee unit that can be trained in the Training Grounds, and the Sinister Cerberus (this last one was already available to Humans before). All of these three technologies are available to both Humans and Elves, and will remain optional until our next update.
Improvements_EN.png

  • We are adding even more UI improvements to the Army Selection screens. Hovering a unit now shows you which units it's good/neutral against, making it easier to choose the right unit to get the job done
  • More tooltips have been improved to give you more information about the units' strengths
Balance_Changes_EN.png

  • Enemy squad sizes in Tournaments were rebalanced to be slightly easier
    • Tournament level 1 (0 stars): enemy squad size is now 85% of your own (before: 80%)
    • Tournament level 2 (1 star): enemy squad size is now 100% of your own (remains unchanged)
    • Tournament level 3 (2 stars): enemy squad size is now 115% of your own (before: 120%)
    • Tournament level 4 (3 stars): enemy squad size is now 130% of your own (before: 140%)
    • Tournament level 5 (4 stars): enemy squad size is now 145% of your own (before: 160%)
    • Tournament level 6 (5 stars): enemy squad size is now 160% of your own (before: 180%)
  • Reseach City Expansion 34 is no longer an optional technology
Bug_Fixes_EN.png

  • Resolved an issue where upgrading some buildings could temporarily make it appear as if you had more population you could use
Of course we would like to hear your thoughts about this update. Please take a minute to leave your opinion in the discussion thread! We're looking forward to hearing from you!

Kind regards,
Your Elvenar Team
 
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