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Release Notes Version 0.35 - Spells!

DeletedUser3

Guest
Release_Notes_EN.png

Dear Humans and Elves,

Tomorrow, Wednesday 17th February, we plan to offer you a brand-new feature to enjoy in the now even more magical world of Elvenar: Spells! Have a look at the release notes below for more details!

New_Features_EN[1].png

  • Spells have been added to Elvenar! At the end of Chapter I, you will find a brand-new building ready to research! This building with give you access to powerful spells, to aid your production. One will be available upon researching the Magic Academy, more will be available later on in the research tree, and some are yet to be introduced to the magical world of Elvenar. For a tutorial on how to use the Spells, have a look at the February episode of InnoGames TV and the announcement!

    magic_academy_tech.png
Improvements_EN[1].png

  • If you cannot continue in your research tree because of a mandatory research that has not yet been unlocked earlier on, the research menu will from now on be focused on the technology that has yet to be unlocked, rather than at the end of the research tree.
Bug_Fixes_EN.png

  • The Martial Monastery and The Sanctuary now provide Culture during upgrades as well
  • Production boost numbers are now updated correctly when Relic numbers change
  • Battle speed is now saved correctly between battles
  • When researching a unit upgrade in the research tree, the information in the Barracks is now updated accordingly as well
  • Sword Acrobats now have sounds
  • A quest requiring you to lay Cobbled Roads can no longer start before you have finished the quest to research those
  • Timers ingame were off by a considerable amount, and have now been corrected, so that ingame time matches real time again
  • Click-and-drag sometimes did not collect all buildings if you hovered over a blimp, this is now fixed

We are looking forward to hearing your feedback. Let us know what you think by posting in the discussion thread!

Kind regards,
Your Elvenar Team
 

DeletedUser3

Guest
Dear Elves and Humans,

We would like to let you know about some upcoming changes and one bugfix.

Improvements_EN[1].png

  • Premium Upgrades for the Academy do not require a builder
  • Increase Goods spell duration from 12h to 13h
  • Adjust Supply Spell duration (2h to 10h) and effect (+250% to +200%)
  • Academy building does not cost relics anymore
Bug_Fixes_EN.png

  • The error that ended the session due to going into "standby or power-saving mode" should not appear as often as it did anymore
These have come about largely due to feedback received from you, so please do keep the feedback coming, as it helps us improve the game. We hope to implement these changes in the near future.

Kind regards,
Your Elvenar Team
 

DeletedUser3

Guest
Dear Elves and Humans,

We deployed the above mentioned changes today as a hotfix. With this hotfix, we also included the following:
  • Ensorcelled Endowment (NH) spell is now available on International!!
The fact that Ensorcelled Enowment is now the second spell has meant that those of you who were producing the Magical Manufacturing (Goods) spell at the time of the update will now get the Ensorcelled Endowment (NH) spell instead.

Additionally the description for Ensorcelled Endowment is currently incorrect. The description should read
"A spell for every dear Elvarian: It enchants your Cultural Buildings so Neighborly Help will increase your total Culture Bonus directly by 5%."
and the effect is therefore 5% increase on your culture bonus. The effect lasts for 2 days. The description will be corrected in game as soon as posssible.

Please note also that upgrades to the Academy are not yet available on International, but they will be soon, and Premium ones will not require a builder.

We hope you enjoy the changes and additions to the Academy/Spells. Please feel free to let us know what you think in the 0.35 Discussion thread.

Kind regards,
Your Elvenar Team
 
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