In fact, the whole game has been rebalanced a long time since the first season of adventures.
I am already in the penultimate (so far) chapter, and my impression is the following:
Initially, the game was balanced, and well (with few exceptions). If you do not play in tournaments and adventures, you will be developing very well and lightly.
But only to build is boring and is like dozens of other games on the internet.
Someone in the (dear
) Inno games has come up with the idea of long seasonal adventures that bring variety to players in the boring urban simulator.
This is the first rebalancing of the game. All buildings of these adventures rebalance the game.
Then another, or the same, wise man invented weekly tournaments, because the game was still boring.
This is the second big rebalancing of the game.
The original balance of the game did not provide seasonal and weekly bonuses.
No rebalancing of old trophies will correct the balance of the game. Because the balance is violated in principle.
In order to balance the game, the parameters of all buildings - residences, workshops, etc must be written again.
And that no one will do. The game marketing is run on the principle "Let's earn some dollars without straining too much - there will always be fools to buy colorful things."