Muf-Muf
Elvenar Team
Rebalancing of select event buildings
Dear Humans and Elves,
To prepare for a new upcoming feature that will allow you to upgrade event buildings, we will be adjusting the values (rebalancing) a selection of our oldest event buildings with the update to version 1.54. Some of the buildings will be buffed (have their stats increased slightly or significantly), others nerfed (have their stats decreased slightly or significantly).
Our earliest event buildings (from events hosted in 2016 until early 2017) had significantly higher bonuses than their counterparts of later events. We have since avoided giving out these buildings, for this reason. Now that we want to allow upgrading for all event buildings, we need to streamline the values of all event buildings, which means that older buildings need to be rebalanced to make them more in line with more recent event buildings.
We want you to be able to upgrade all event buildings, which is why we opted for the rebalancing, even though we are fully aware that adjustments to buildings are always a controversial topic. Not rebalancing and allowing the buildings to be upgraded later was unfortunately not an option, as this would severely impact the game's balancing and would be unfair to players who joined the game later and can no longer obtain said buildings.
Some of the affected buildings provide bonuses to both Culture and Population and needed to be nerfed. In those cases, we have attempted to keep the Population number as high as possible within the limits of the game's balancing possibilities. We have done this because Population is scarcer than Culture, and therefore typically deemed more valuable by the community. While we are fully aware that this change can have a big impact, especially on cities relying heavily on event buildings for their Culture or Population, it is a step we had to take to preserve the future of our game's balancing, while still being able to offer you the much-requested ability to upgrade your event buildings.
If you want to know if any of your buildings will be rebalanced, we have provided a list for you (open the spoiler below). Unfortunately we cannot list if a building is buffed or nerfed in detail, because this can vary per version, with each of these buildings having a different version per chapter.
- Leaf Codex
- Sun Codex
- Lava Codex
- Crystal Unicorn
- Silver Unicorn
- Rainbow Unicorn
- Summer Flower Cage
- Spring Flower Cage
- Rainbow Flower Cage
- Bronze Guards
- Silver Guards
- Heroic Banner
- Noble Banner
- Dark Signpost
- Glossy Garden
- Father Tree
- Observatory
- Venar's Rocks I
- Venar's Rocks II
- Venar's Rocks III
- Wonky Walters
- Charming Tree
- Scream of Halloween
- Daunting Pumpkins
- Snow Flake Mountain
- Castle Snow Flake
- Tower of the Winter King
- Winter Star
- Frozen Lake
- Snowball Fight
- Lazy Snowman
- Igloo Festival
- Glacier Garden
- Lampion Winter Pond
- Winter Pond Habitat
- Temple of the Flame
- Temple of the frozen Flame
- Father Glitter Tree
- Father Tree of Candy Canes
- Father Frozen Tree
- Frozen Unicorn
- Candy Cane Unicorn
- Winter Deers
- Snowy Charming Tree
- Frozen Flame Blue
- Frozen Flame Orange
- Frozen Flame Green
- Frozen Flame Purple
- Winter Lampions
- Winter Shrine
- Winter Forest Shrine
- Forest Igloo
- Frozen Tree Stomp Magic
- Gaelagil's Balcony
- Burukbrak's Bridge of Love
We are aware that of this list, three buildings were given out in the Walpurgis questline that was available recently, and have been able to confirm that all three of these buildings were buffed (amount dependent on your chapter), meaning they are slightly stronger now than they were before their rebalancing.
What more will we do?
As mentioned above, we are working on a way to upgrade your event buildings: the new Royal Restoration Spell, which will allow you to upgrade your event buildings, as well as the Magic Residences and Magic Workshops. This spell will replace the current Blueprints that you can get from the Tournaments. You will be able to get the spell from the Tournaments as well, of course. Any Blueprints you have will be changed into the new spell, which has the same capabilities, and more.
To compensate for any lost population and culture with this update, we will be offering this spell for free to everyone once, as soon as it's added to the game with a later update. This will still take a bit of time, and won't come in time for us to give it at the same time as we perform the necessary rebalancing. However, we couldn't wait longer with rebalancing the buildings in preparation for these big changes to come.
We hope that this post could explain why we are making these changes to the game, and why we are doing it now, rather than later. Should you have any questions about the event building rebalancing, please feel free to ask them in the discussion thread that we have opened for that.
Kind regards,
Your Elvenar Team