DeletedUser622
Guest
I'd like to clarify the reasons I choose to play Elvenar so the developers are aware of this perspective. My reasons will definitely be different to other people's but I live in hope that the developers can cater to them. I also invite others to elaborate on why they play the game.
The main reason I liked playing Elvenar was the fact that I didn't have to worry about someone attacking my town when I wasn't online. There is nothing more frustrating than having put in all the effort for someone to just come along and steal it all from you. To avoid this, I would have to basically give up my real life to constantly monitor whatever game I was playing. I think we all know the consequences of that.
Alternatively, Elvenar is a game that I can still maintain a normal life outside while getting a sense of achievement whenever I logged in to play. Well that was what I thought the reason was. Recently, the Elvenar team have added numerous new features. Now, I realise that many players become bored with the game so the developers are always looking for ways to add new interest. Fellowship adventures and a constant succession of quests have certainly made the game more interesting to play. However, I now realise that the real reason I liked playing Elvenar was not the avoidance of being attacked, it was that it didn't take up too much of my time.
I have been a regular player since this game started and seen players come and go but now the game is becoming difficult to manage with my real life. Offering help to all my fellowship members once a day is manageable but participating in all these new features is demanding too much time. For those of us who are time poor it only causes rifts between fellowship members. I hope the developers can come up with a way that doesn't demand so much time to play the game. Perhaps an exponential reward system that benefits players starting out but doesn't impact too much on seasoned players. I don't have a solution but I hope this post provides further incite into the motivations of their players.
The main reason I liked playing Elvenar was the fact that I didn't have to worry about someone attacking my town when I wasn't online. There is nothing more frustrating than having put in all the effort for someone to just come along and steal it all from you. To avoid this, I would have to basically give up my real life to constantly monitor whatever game I was playing. I think we all know the consequences of that.
Alternatively, Elvenar is a game that I can still maintain a normal life outside while getting a sense of achievement whenever I logged in to play. Well that was what I thought the reason was. Recently, the Elvenar team have added numerous new features. Now, I realise that many players become bored with the game so the developers are always looking for ways to add new interest. Fellowship adventures and a constant succession of quests have certainly made the game more interesting to play. However, I now realise that the real reason I liked playing Elvenar was not the avoidance of being attacked, it was that it didn't take up too much of my time.
I have been a regular player since this game started and seen players come and go but now the game is becoming difficult to manage with my real life. Offering help to all my fellowship members once a day is manageable but participating in all these new features is demanding too much time. For those of us who are time poor it only causes rifts between fellowship members. I hope the developers can come up with a way that doesn't demand so much time to play the game. Perhaps an exponential reward system that benefits players starting out but doesn't impact too much on seasoned players. I don't have a solution but I hope this post provides further incite into the motivations of their players.