LazyTony
Sorcerer
I'm not sure if this is a bug or if this is intentional, but my question is about the spells/handicaps that my units are supposed to cast on the enemy when they attack them. Banshees and treants (maybe other unit types too) don't always apply the spells to the enemy after an attack. Also, handicaps that should apply for multiple rounds often wear off before they should. Has anyone else noticed this? Is this behaviour intentional?