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Fixed Radiant Stones In Spire Chests

SunriseBuilder

Illusionist
So if you read the posts - no one had any idea on how the levels would be filled. We threw out lots of ideas in the name. The closest one to the actual name chosen was 'Gate of Eternity' by Agvar. As usual with a suggestion, the first post was modified to include all useful ideas we might expect from a 'no level' Wonder tied to the Spire.

I am not responsible for the subsequent decisions made by the Devs - and I  did offer y'all a chance at input about progression of levels.
Yes, sorry, I was trying to be "tongue in cheek". I am not very good at it!
 

Pauly7

Manipulator of Matter
I am not responsible for the subsequent decisions made by the Devs - and I  did offer y'all a chance at input about progression of levels.
No one would imagine you're responsible for those subsequent decisions, haha. I don't think you put in your specification - "Should ultimately cost players more than it rewards".

The problem with input is it so so rarely (if ever) makes a difference in what they wanted to do. I imagine this was on their road map anyway, if it is a copy of something from FoE, which happens regularly.

My follow up suggestion is - We should be given the option to opt out of the Vestige of Eternity and all of its mechanics. As of yet, I have not been convinced that it holds any real value. (The reverse, in fact.)
 

Pauly7

Manipulator of Matter
When fed, Sun Bear will quadruple the number of Spirit Orbs won from Spire of Eternity. :rolleyes:

While feeding is in effect, Sun Bear does not allow fragmentation of Spirit Orbs that are being placed on Vestige of Eternity. :cool elf:
Ha, you'd be lucky! I've decided not to care about the Vestige anymore. It makes no difference. My only goal is to get it off level 1 where it looks like a building site. So, I guess it is just aesthetic progress now.

Actually looked at my Sun Bear proposal, and it too was incorporated into Vestige. lol
I will need to come up with new powers for him.
So presumably you are suggesting that its Vestige powers are not needed and now it needs something entirely unrelated, as a potential new bear this Autumn? Really, I think that it is time for a Panda Bear 2.0. Panda is now almost useless to anyone except early game players, so it should have similar powers, except to boost ascended goods production (then sentient for those in lower chapters, then standard goods for early chapter players). Also, if it gave out 2 Royal Restorations every 48 hours (instead of the MM spells)... that would then truly make it something people would want.
 

SunriseBuilder

Illusionist
For a while I was getting whole orbs instead of shattered orbs for my VoE. Now i have reverted to getting shattered orbs in both my cities. Sob!!
 
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Pauly7

Manipulator of Matter
For a while I was getting whole orbs instead of shattered orbs for my VoE. Now i have reverted to getting shattered orbs in both my cities. Sob!!
Is that because now you are down to the last one or two or three, so it becomes much more likely that they will shatter?
 

SunriseBuilder

Illusionist
Is that because now you are down to the last one or two or three, so it becomes much more likely that they will shatter?
You could be right. I hadn't heard this. In one of my cities, I have reached level 2 and am on my way to level 3 with 3 orbs still missing. In my other city, I am on level 3 with 5 orbs still required to reach level 4.
 

Pauly7

Manipulator of Matter
You could be right. I hadn't heard this.
If the whole wheel is empty, it is impossible for them to shatter. They shatter when they present you with an orb that would have filled a space that you have already filled. So the less spaces you have the more likely they will shatter. When only one space is left you have only a 1 in 9 chance of it not shattering. It is the same with rune shards in regular AWs.
 

SunriseBuilder

Illusionist
If the whole wheel is empty, it is impossible for them to shatter. They shatter when they present you with an orb that would have filled a space that you have already filled. So the less spaces you have the more likely they will shatter. When only one space is left you have only a 1 in 9 chance of it not shattering. It is the same with rune shards in regular AWs.
Thanks. I didn't know any of that!
 

McBratty

Sorcerer
I notice that this has been marked as fixed. I would like to point out that it hasnt, in fact been fixed as it does not show the correct amounts for the different gates we go through etc.
 
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