When players first get started with mana it's very tough to have enough. I wasn't asking for another building but a bundle of mana 5K or 10K. It would be a help, especially now that mana is required when catering tournaments and developing players are struggling to fight the tourneys. Divine seeds are always a stretch, I am not complaining about the seeds but an occasional boost would be nice. Non boosted relics would be a nice change instead of so many KP or coin refills. If players go and do the rounds daily, there is no shortage of coin.
Not sure I am following you. Do you want Mana instants? Build a Dragon Abbey and you have all the mana instants you could ever want.
And I don´t find the argument to force more mana on everybody, because a town can possibly have too little mana for the first few weeks of playing chapter 9 very convincing either. Nowadays one can use mana at least for catering, in tourneys, but I cater so few encounters so it´s not a big deal for me. But here at least I can say I could make an effort to use a bit more...
Devine seeds are absolutely no stretch at all if you have upgraded your AWs before reaching chapter 11. The only shortage of seeds I ever had was when I was running 8 sentient factories in chapter 15 while upgrading Chapter 14 AWs exclusively and quickly. But even that was easily solved by placing 20 or so Merchants/event buildings that I had loads of time to prepare for before hand.
Relics, absolutely no thank you, the tourney produces more of those than is ever possible to use up, I rather would like them to invent more possibilities to get rid of relics (same is true for seeds).
I guess what I am trying to say is: The resources you want are available in abundance already, go and get them, no need to wait for a change in the spire that is very unlikely to happen anyway...