DeletedUser
Guest
I would like a way to see the field of battle and the disposition of enemy troops before selecting what troops I want where.
The only way I know to do this now is to enter the battle with a default troop selection, have a look at the situation, surrender and go back with a more appropriate deployment. It works but it's ugly. And time consuming.
I have suggestions on how to implement this:
You enter the battlefield as now is but WITHOUT your troops deployed, and with the hexes where you can put them highlighted. Possible enemy moves are still shown when that enemy is highlighted, same as now.
The troops you have available are shown also, similarly to when you now click "fight" button, and when you click a troop type and then an available hex, or visa versa, a squad is placed on that hex. Some means of changing this choice to be made available other than by restarting the whole process (we all make mistakes).
The order in which you place troops of the same initiative is the order in which they move.
Further suggestions:
That if this is implemented, ALL hexes in the back row be made available for deployment, not just the center five. This would allow for the deployment of more squads later in the game when another twelve units for your squads does not make much difference to your military
That later in the battle each squad be given the ability to postpone it's turn, by means of a "wait" button or similar, which would have the effect of placing it at the back of the "move" queue for troops of that initiative for that turn
I don't think that any of this would be that hard to implement (but I'm not a programmer), and I can't see it having any effect on any other aspect of the game
The only way I know to do this now is to enter the battle with a default troop selection, have a look at the situation, surrender and go back with a more appropriate deployment. It works but it's ugly. And time consuming.
I have suggestions on how to implement this:
You enter the battlefield as now is but WITHOUT your troops deployed, and with the hexes where you can put them highlighted. Possible enemy moves are still shown when that enemy is highlighted, same as now.
The troops you have available are shown also, similarly to when you now click "fight" button, and when you click a troop type and then an available hex, or visa versa, a squad is placed on that hex. Some means of changing this choice to be made available other than by restarting the whole process (we all make mistakes).
The order in which you place troops of the same initiative is the order in which they move.
Further suggestions:
That if this is implemented, ALL hexes in the back row be made available for deployment, not just the center five. This would allow for the deployment of more squads later in the game when another twelve units for your squads does not make much difference to your military
That later in the battle each squad be given the ability to postpone it's turn, by means of a "wait" button or similar, which would have the effect of placing it at the back of the "move" queue for troops of that initiative for that turn
I don't think that any of this would be that hard to implement (but I'm not a programmer), and I can't see it having any effect on any other aspect of the game
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