DeletedUser6935
Guest
Issue: The Pet concept has been around for a while now and more Pets are being made available to place and feed. At the moment, the only source of Pet Food is the Magic Academy. Were Pet Food a guaranteed feature with every recipe reset, every 6 hours, then it wouldn't be such a pressing issue. But, as it stands, Pet Food availability has just gotten worse. And, even worse, resetting the recipes with diamonds doesn't guarantee that Pet Food will appear either.
Fix: Create a building, a manufactory if you like, dedicated solely to Pets. Note that I didn't say, "Pet Food." This building could produce Pet Food and maybe also produce the required Artifacts of placed Pets. The Pet Food angle is obvious, i.e. we need more Pet Food. The cost could be coins, supplies, goods, or whatever, as long as it doesn't require Orcs. We don't need another sink hole to send Orcs into.
In terms of the Artifacts to upgrade placed Pets people may think this would defeat the point of doing well in the event that had the Pet as a Grand Prize and they would be absolutely right. So, maybe limit the ability to produce Artifacts for only those Pets crafted in the Magic Academy. This would also resolve the problem of newer players having missed out on essential Pets from previous events, e.g. the Fire Phoenix. Or those older players that decided to forgo such Pets, as at the time they weren't essential but new developments may have added more importance to their acquisition.
The Magic Academy already prevents the acquisition of more than one of each Pet, so this concept can't be abused in that sense. Plus, the only way to get more than one of each Pet would still be by pushing hard during the event. I suppose there could be the issue of a single event offering 2 or 3 Pets to choose from, so a player places one of them and then crafts another one later on to then produce artifacts to max both of them. For that maybe make it explicit that crafted artifacts can only be used on crafted Pets and apply a "block" to prevent their usage on Pets gained via events. However, in the end, even in those events that produce exceptional Pets the completion of the event itself produces far more rewards than just the Pet. For that reason, even if someone did find a loophole with this system, so that they didn't have to complete the event, they'd only be cheating themselves out of everything else the event offered; namely coin instants, supply instants, KP, KP instants, PP, etc.
If there's no appetite to create a building to produce Pet Food here's an alternative idea: Pet Food is classed as an Enchantment in terms of Inventory placement, so maybe allow the Magic Academy the option to Produce it rather than Craft it. That then creates a strategic quandary of priority in terms of Combining Catalysts, Magical Manufacturing and Pet Food.
Please and thank you.
Fix: Create a building, a manufactory if you like, dedicated solely to Pets. Note that I didn't say, "Pet Food." This building could produce Pet Food and maybe also produce the required Artifacts of placed Pets. The Pet Food angle is obvious, i.e. we need more Pet Food. The cost could be coins, supplies, goods, or whatever, as long as it doesn't require Orcs. We don't need another sink hole to send Orcs into.
In terms of the Artifacts to upgrade placed Pets people may think this would defeat the point of doing well in the event that had the Pet as a Grand Prize and they would be absolutely right. So, maybe limit the ability to produce Artifacts for only those Pets crafted in the Magic Academy. This would also resolve the problem of newer players having missed out on essential Pets from previous events, e.g. the Fire Phoenix. Or those older players that decided to forgo such Pets, as at the time they weren't essential but new developments may have added more importance to their acquisition.
The Magic Academy already prevents the acquisition of more than one of each Pet, so this concept can't be abused in that sense. Plus, the only way to get more than one of each Pet would still be by pushing hard during the event. I suppose there could be the issue of a single event offering 2 or 3 Pets to choose from, so a player places one of them and then crafts another one later on to then produce artifacts to max both of them. For that maybe make it explicit that crafted artifacts can only be used on crafted Pets and apply a "block" to prevent their usage on Pets gained via events. However, in the end, even in those events that produce exceptional Pets the completion of the event itself produces far more rewards than just the Pet. For that reason, even if someone did find a loophole with this system, so that they didn't have to complete the event, they'd only be cheating themselves out of everything else the event offered; namely coin instants, supply instants, KP, KP instants, PP, etc.
If there's no appetite to create a building to produce Pet Food here's an alternative idea: Pet Food is classed as an Enchantment in terms of Inventory placement, so maybe allow the Magic Academy the option to Produce it rather than Craft it. That then creates a strategic quandary of priority in terms of Combining Catalysts, Magical Manufacturing and Pet Food.
Please and thank you.